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BEST PORTAL EVER WORKS ON ANY OBJECT

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Author: legophunpp

Group: Default

Filesize: 12.96 kB

Date added: 2010-02-21

Rating: 6.3

Downloads: 1048

Views: 1233

Comments: 20

Ratings: 5

Times favored: 0

Made with: Algodoo before v1.8.5

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An extremely acurate poral using the new method, works in phun, only basic properties are kept(vel, size, radius).

Only 1 object

NO POLYGONS

If you have algodoo, change the script from e.other.density=NaN to 0.

Have PHUN

IF YOU HAVE ALGODOO, SEE THE UPDATED VERSION IMMEDIATELY(IT IS BETTER)
Last edited at 2010/02/25 00:09:27 by legophunpp
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Using new method, drop object in red one.
Its very good, but its a shame that you arent able to move the blue portal. 10/10 :tup:
"works on any object" and "no polygons"...
what a shame
sorry, and you can move the blue portal, just select around it.
But if i move the blue portal, the object i drop into the red portal will appear out of nowhere
All right, sorry. First off (donut333), do you have algodoo?
Yes
It crashed Phun...
Crashed phun when i used a small block... and couldn't move the blue portal (even when i selected around it)
donut333-awesome! now, re-open the scene, and before you teleport anything, go to the oncollide and change the end part, which is e.other.density=NaN, change that to e.other.density=0.

Understand?

Or should I just upload a Algodoo version?
I've tried that, but it didn't work :/
Alright, I will just upload a fixed(not fixated) algodoo version.
Thank you! :tup: :lol:
I uploaded it(just now)
SERIUSLY, DOWNLOAD THE UPDATE(if you have algodoo:coolgrin: )
Last edited at 2010/02/27 15:54:38 by legophunpp
?:huh:
why the :huh: ?
Oh, I didn't mean you, donut333.
Oh!
Is there any possible way to make it in Phun?