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Trident 2 ballistic missile

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screenshot of the scene

Author: davidz

Group: Default

Filesize: 19.15 kB

Date added: 2009-11-11

Rating: 7.8

Downloads: 3546

Views: 2517

Comments: 8

Ratings: 13

Times favored: 1

Made with: Algodoo before v1.8.5

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Submarine launched 2 stage ballistic missile.
Start like in real one - engine turns on when missile detects negative acceleration (starts to fall after being pushed out of water).
EDIT
now nke explodes 200m above ground and creates nice mushroom :devil:
Last edited at 2009/11/11 15:48:21 by davidz
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great! i totally like the exhaust effect with lasers. looks damn cool!
Edited warhead to make it look more like real nuke. Explosion is big so zoom out maximally to see it and avoid big lag.
I consider using 8 MIRV warheads like in real trident, but it could lag too much i think.
Its very good, but the smoke does not really explode, it just appears there, if you added more smoke, then it would look very nice! still a 10/10.:D
Can you explain to me, how do you made the rocket accelerate so much?
If i make the circles spawn at so much density, then the rocket shakes so much...
Anyways - your scenes rock.
The high density circle cannot collide with any part of the rocket except one repelling box on the top, and must have "no self - collision" on (heteroCollide := true)
Last edited at 2009/11/14 08:03:06 by davidz
doesn't blow why? just gets a bit over surface...
nice satged rocket the exhaust looks great ^^
but the explosion effect is not that nice
but the best is the ozean...the wide...ozean:cool:
@cedwe

because you have phun (like me)

and it uses lasers so this doesnt work