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Mouse Pointer Phunlet

Image:
screenshot of the scene

Author: RA2lover

Group: Default

Filesize: 27.93 kB

Date added: 2009-11-08

Rating: 6.5

Downloads: 521

Views: 959

Comments: 6

Ratings: 4

Times favored: 2

Made with: Algodoo Phunlet

Tags:

Scene tag

creates scene.my.variable Alpha, which is a function for determining the angle.
doesn't work for first 0.2 seconds of simulation, will optimize the code later.

EDIT: only use one of them in a scene.

EDIT2:doesn't work since algodoo 1.7.1 because the new method was patched.


Special thanks to
Kilinich
Gradyfitz
Last edited at 2011/03/05 14:26:57 by RA2lover
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Really good although i don't understand the coding behind this:s 10/10
cool but one problem if you turn 360 degrees then you will turn 360 degrees the other way:S 9.5/10 because that problem:tup:

you can't rate 9.5 it will become 10:lol:
@ianno: i know of this problem, and i'll try to optimize the code later.
@Niffirg1: check the created scene.my variable, scene.my.alpha
But how did you get it to be a phunlet if it uses a custom variable?
upon start of the simulation the variable gets declared - same thing K-probes do