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Gyro V.2

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Author: Way2crazy

Group: Default

Filesize: 2.14 MB

Date added: 2009-10-27

Rating: 5.8

Downloads: 940

Views: 1013

Comments: 6

Ratings: 3

Times favored: 0

Made with: Phun

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Ok, now my newest one us done, changed the desighn a bit but still is basic idea. It's pretty good but I am still fixing small errors it is making. It should be done by this wekened, 11/13-14/09








1st gen:
http://www.algodoo.com/algobox/details.php?id=32871

3rd gen:
Last edited at 2009/11/12 00:11:44 by Way2crazy
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Two problems:
1) It isn't gyro, thrust force affect on it. You need more complicated device to simulate gyroscope in 2D %-)
2) Thrust vector not changing with thruster tilt. Maybe better lower speed of fly (with air friction) and add disattraction for water?
8/10 anyway for nice try.
Last edited at 2009/10/28 06:27:46 by Kilinich
thks deff:

gy·ro·scope [jahy-ruh-skohp]
–noun
an apparatus consisting of a rotating wheel so mounted that its axis can turn freely in certain or all directions, and capable of maintaining the same absolute direction in space in spite of movements of the mountings and surrounding parts: used to maintain equilibrium, determine direction, etc.


So mine doesn't go in all directions, but it is only a 2d surface though you are right, also i need to make the distance from each the booster and circle top thing to be equal or the rocket maks a slight move and the rocket goes crazy in all directions, you can see this if you make the fins the most air friction multiplyer they can be
Last edited at 2009/10/28 23:24:58 by Way2crazy
water spawner should track rocket's velocity
:) track? Pbpbpb like tyme? Well I don't have algoodo so ... Humm not shur how should I come about this?
you can use thyme with phun, too.
just set a max limit on the velocity? well im prety new and i dont know much thyme:(