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center of the earth mission1

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screenshot of the scene

Author: lexach

Group: Default

Filesize: 0.61 MB

Date added: 2009-08-29

Rating: 5.9

Downloads: 1499

Views: 1451

Comments: 7

Ratings: 3

Times favored: 0

Made with: Phun

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first mission of my new series called center of the earth.controls are in game(and i dont know how giant bats can live in center of the earth....so dont ask :) ) oh and 1 more thing...it may lag...cant fix that...or i can....im lazy :lol: and again some credit to rusinventor for the gun.i wish i knew how to make it ....

EDIT oh noes i just noticed that i uploaded BETA of this map...some things arent workin here! dont download and rate this bad! i will fix it all!

EDIT:fixed it all download and have phun:)
Last edited at 2009/08/29 17:47:56 by lexach
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A good idea, but VERY glithey, it had loads of problems. When the bridge brakes and you fall, the first time I fell my tires got all tangled and I couldn't move! Then on my second go, I tried to shoot the bat that comes, but it wouldn't die! Several times, my character fell over and couldn't move, and one time I shot, and I died! However, The idea was good. I liked how the bullets looked and the whole fire/lava theme. And since its your first or second post, I'll cut you some slack.

EDIT: oh it was the beta version...
Last edited at 2009/08/30 09:38:41 by Rrobba
Rrobba thx but to kill the bats try shooting in to the body or head coz if you shoot in the claws some bullets get destroyed by killer and that thing at the end can be killed by the second bat easily and i know sometimes something stuck...somewhere...try twikin it with drag tool:)
Last edited at 2009/08/29 17:48:43 by lexach
You can significantly reduce the lag by selecting the treads and transforming the links to circles. They are very round polygons in the scene (I suspect you rescaled them into slightly warped shapes), and polygons usually have several times as many contacts as circles and boxes do.

On the same train of thought, you should transform the round polygons in the gun to circles, and you should transform the square polygon into a box. This will give much more predictable shots. They will fire regularly and only one at a time, eliminating their tendency to destroy each other on spawn. Remember that onCollide scripts are called with every contact. Also, that gun works and looks suspiciously like my recharging plasma blaster. I have a feeling that rusinventor gave you a (highly) modified version of my gun, not entirely his own creation.

You can cut down lag a lot with Transform to Circle and Transform to Box in other areas too. I would also suggest changing the bridge to a chain of a smaller number of longer boxes. Fewer hinges and geometries that way.
Last edited at 2009/08/29 23:25:53 by Frank
:tdown:
It was a good idea, but it had problems.)|(
the chain kept tangling, the shooting was great, from the tooper made by rusinventor but whenever I tried to, the bullets kept hitting me and I exploded)|(
I didn't get past the rock you had to shoot!!!!:tdown:
2/10:tdown: :tdown: :tdown: :grr: :grr: :grr: )|( )|( )|( :( :( :(
Frank, it isn't your recharge plasma whatchamacalit.
rusinventor made it in his clonetrooper scene. He just sawed the tip off<_<
Last edited at 2010/03/08 02:26:04 by ninjakitty7
Not the best:unsure:
the robot is suicide always!! :lol: :s