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Rotate 3D Cube II

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screenshot of the scene

Author: s_noonan

Group: Default

Filesize: 319.23 kB

Date added: 2025-11-13

Rating: 5

Downloads: 207

Views: 30

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.2.4

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This scene is based on Xray's scene which is based on my scene. Not much has changed externally. The big change is that the code for this scene creates the cube faces on demand, so if the cube is not rotating, no new polygons are created. Previous code from Xray and me continuously created new cube face polygons whenever the scene was running. You can verify the code change by checking the timeToLive property of the cube faces. The new code is not smaller or more efficient. It is a failed attempt to try and stop the apparent memory leak of the scenes. I am posting this scene because the code is different, seems to be a better way to do it, and I might want to use the code later. I'm not sure if the scene has a real memory leak, since maybe it's a "feature" of Algodoo. To check for a memory leak, check for growing memory usage for Algodoo in the Task Manager.

History (newest to oldest):
3D Die (Xray)
Rotate 3D Cube (s_noonan)
ROTATE A 3D OBJECT ON X, Y, & Z AXES (Xray)
3D Box (RBS16)
Last edited at 2025/11/13 22:09:10 by s_noonan
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This scene is a response to:
Title Author Rating Downloads Comments Date added
3D Die Xray 6.8 (5 votes) 5240 9 2023/03/16 21:47:53
show grid
Pros: Bravo on the tight and efficient code. Nicely done!

Cons: The die looks like six separate squares were stuck together instead of looking like a single solid block. The rounded corners are the problem.
Last edited at 2025/11/13 15:38:36 by Xray
it most certainly rotates, in addition good code, i can run this at full sim speed!
Xray,

I recalled the dice in your crap table scene but forgot about your 3D Die until after I made my own die. I see that your die looks better than mine and I probably won't change mine (unless I want to try some shading or something like that). Hmm, I suppose I could try blurry circles at the corners with some kind of gradient ...

Plotters,

Thanks.