Hello!
Now that I'm out of school (forever), I've been brainstorming different stuff to do in Algodoo with my new-found time!
One thing I thought might be fun would to be make a mechanical engine that runs off of collisions rather than attraction or springs.
These two engines have a central rotor and 8 "spikes" which can have collision on or off depending on the position of the rotor.
I'm quite happy with how they came out!
I will warn you about 2 things though!
1. The one on the right *very* abruptly brakes when switching directions. Please keep this in mind if you use it in a car!
2. If the RPM rapidly decreases (like if you are shifting gears) too fast, the engine can backfire and create a nasty jolt, shaking the entire car and slowing it down quite a bit, potentially leading to the gear shifting back down.
As such, I consider these two engines prototypes -- but I still find them really fun to play with!
I also included my new RPM meters in this scene (totally not just stolen from my new dashboard)!
Instructions in scene -- have phun!
2017 - 2025 Little (Kinetic Experiments)
These can be used in your scenes with credit.
EDIT: Fixed bug with on-demand engine seizing in reverse
DESC EDIT: The more I use these, the less I like them...
I might delete this scene later...