I have been trying for some time to create an effective 'bounciness bomb.' The problem is that most such bombs use highly bouncy objects hinged to a frame, which will break upon impact allowing the bomb to detonate. However, in my experience these bombs are highly unstable, and actions such as pressing 'undo' can cause them to explode randomly when the scene is started again.
Because of this, bombs of this type need to be dropped, they cannot be left sitting around or placed in a vehicle, ect. (An example: http://www.phunland.com/phunbox/details/21155)
This new bomb that I have created uses a slightly different approach; placing the bouncy objects inside a (not hinged) cage of 0 bouncy objects, canceling the energy of the balls. Upon impact, however, the bomb will detonate. Otherwise, it is quite stable. This technique could also be sued to create explosive fuel tanks on vehicles, because the bomb will only explode if it is hit by something (within reason; spinning it around or accelerating it rapidly would also do the job.) And, to my great relief, it will not explode randomly if you press 'undo'
This scene is a test of the bomb's stability and power. Press 1 to drop a ball on it (to detonate) or press 2 to drop it (to detonate.)
The ragdolls on either side are from LucidLiquid's Bunker Buster contest
Please comment, rate, and give suggestions or bug reports