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Light Collisions 2.0

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Author: s_noonan

Group: Default

Filesize: 16.42 kB

Date added: 2025-01-25

Rating: 5

Downloads: 263

Views: 170

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Variation on Xray's theme. Uses 5 position mirror. I don't know what the max possible count is, but I'm able to get 27.
Last edited at 2025/01/26 10:29:17 by s_noonan
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Reflections 2.0 Xray 5.6 (2 votes) 1803 40 2025/01/24 22:40:20
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Having horizontal and vertical reflecting surfaces adds an entirely new dimension to my original Reflections puzzle!

The only suggestion that I have for this scene at this time is to somehow make the mirrors brighter or thicker so they can be seen more easily. They look rather dim on my computer display (yes, other images from other apps are bright and sharp). Except for that picky detail, the game works well. :tup:
Last edited at 2025/01/25 22:06:24 by Xray
Q: The mirrors look rather dim.
A: I minimized the mirror thickness in order to reduce the offset error as the laser beam hits more mirrors. I glued a fat non-collision mirror to the thin mirror and it works great until the thin mirror turns invisible wile the fat one doesn't. The light gets thru OK but it doesn't look right. I'm sure it can be fixed somehow. I'm not sure if and when I will fix it.
I improved one mirror section just to see how easy or difficult it would be and it worked quite well. I used the "fake" mirror method like you tried which is just a white box that rides directly over the actual mirror. I used a box size of [0.005,0.5] and I transferred the mirror's angle and color transparency value to the box via a couple of global variables. I also reduced the box's mass to minimize inertia while rotating. Easy-peasy!
My code is different than yours, so I added a box and hinge to each cell (total of 5 objects was 3). The cells can be copied and pasted to create any pattern (but the scene then needs to be saved and re-opened to work correctly).
It looks MUCH better now! Good job. :tup:
Thanks.