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Little's Dynomometer

Image:
screenshot of the scene

Author: Little

Group: Default

Filesize: 68.63 kB

Date added: 2025-01-15

Rating: 5

Downloads: 929

Views: 231

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.2.3

Tags:

Scene tag

Hello!

Today I took it upon myself to try to make a Dyno, similar to the one by The Linkage.

I primarily made this as a proof of concept as this is wildly different from anything ive ever made before.

At the start, the dyno has the graphs and statistics for the V8 engine on the right.
You can try hooking it up yourself or tweaking the settings/engine as much as you want!:D
To hook it up to something else, loosen the large gray circle behind the left of the engine and line its center up with whatever object you want to test. Then, glue them together and run the dyno!

If it's something like a car, make sure to hold the gas!:D
This engine idles on its own, so no key inputs are required to benchmark it -- but if it was, say, my Bug Buggy, you would have to hold A or D while the benchmark was running -- otherwise the engine is disconnected from the wheels!:(

The way this works is that, during the benchmark, the wheel at the bottom spins at a set RPM and measures the amount of torque acting upon it.
Nm is the amount of torque the engine is producing, and the HP is the total power at said RPM.

If you find a way to improve this please let me know!

REUPLOAD: Made it phunlet friendly and fixed some pretty critical issues such as HP measurement being inaccurate
Hooked up to engine by default
Made the window undraggable

Have phun!
2017 - 2025 Little (Thyme Scene)
Last edited at 2025/01/16 20:12:00 by Little
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1. Your note in the scene states: "Hook this up to the engine/wheels" but you do not explain HOW to do that!

2. When I click Start, the Dyno comes to life and it looks like it is accelerating even before I hook anything up to the engine! Then after a few seconds it abruptly stops. Is it supposed to do that?
Sorry!
For question 1 -- take the input and the thing you want to hook it up to, delete the axle attaching the input to the background (not the input connected to the dyno), and align the centers of the two objects. Then, simply glue them together.

2. Mhm!

Thank you for your comment -- sorry for the confusion!
If you have further questions please let me know.
im just using algodoo 2.1.0 because the filesize of 2.2.3 is too much for my pc
Nice presentation and functionality. I suggest saving the scene with the dyno hooked up to the engine since 99% of the users won't know how to hook it up. 550 RPM at 55 Nm is 4.25 hp. See Horsepower Display.
Last edited at 2025/01/16 07:00:17 by s_noonan
Thanks Little! Overall, nice job on the scene. :tup:
I fixed the issues you and Xray addressed, as well as a few issues I found myself (the dyno being draggable and the graph getting messed up when you drag it + phunlets dont work properly) and I hooked the Dyno up to the V8 by default.

Thank you for your comments!
If you find any more issues, please let me know.
Looking good. Hey, I see you are using structs in thyme. I didn't know you could do that.
What's a struct? O.o
(I'm sorry if this is a dumb question btw -- Thyme and Lua are the only programming languages im good with)
Little -- Your code looks amazing! I'm impressed. _o_


BTW - This is what Google says about structs: Structures (also called structs) are a way to group several related variables into one place. Each variable in the structure is known as a member of the structure. Unlike an array, a structure can contain many different data types (int, float, char, etc.).
Last edited at 2025/01/17 03:46:18 by Xray
Oops. I saw _form._data and assumed that was OK, but upon trying it out I see it throws an error. False alarm.