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Springy Dinosaur

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Author: s_noonan

Group: Default

Filesize: 499.87 kB

Date added: 2024-11-23

Rating: 5.6

Downloads: 1296

Views: 355

Comments: 8

Ratings: 2

Times favored: 1

Made with: Algodoo v2.2.1

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This happy dinosaur has a spring in his step.
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Title: Dinosaur 2.0
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Date added: 2024/11/23 17:33:32
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Would it be okay if I made a slight mod to this in order to give it simulated motion? When I upload the scene I will of course credit the dino to you.
Q: Would it be okay ...?
A: Sure, no problem.

BTW I was going to script the springs in Algodoo until I found out you can't script springs in Algodoo. So now I output the poly surfaces to surfaces.txt using Algodoo, then I have a Python script that reads surfaces.txt and outputs mesh.phn to the "phunlets" folder. I can then load the phunlet directly or use scene.importPhunlet. All the parts are working OK, now I just need to add the IPC UART code to make the whole process automatic so that I can hit an object with a laser and the object gets replaced with the spring meshed model.
Q: I found out you can't script springs in Algodoo.

A: I added two more springs in order to move the legs in a rhythmic fashion. Each spring has a simple script that uses sin and cos to make the legs move 90 degrees out of phase with each other. The dino doesn't go anywhere but it appears to be moving. :lol:
Last edited at 2024/11/23 17:35:46 by Xray
When you say you can't script springs, I thought you were saying that you cannot add lines of script to an existing spring. After thinking more about what you said, I believe you meant that you cannot create new springs via script in a scene (like you can add boxes and circles). If that's what you meant, I totally agree. It just doesn't work!
I have also tried to add springs like that before -- it just doesn't work :(
I was wondering if I could upload this on my scenes too and modify it please
Yes.
Yay tysm!