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Title Screen

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Author: Smallboi

Group: Default

Filesize: 0.55 MB

Date added: 2024-08-17

Rating: 5

Downloads: 4578

Views: 328

Comments: 14

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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hmm, I wonder if this means anything?
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Wow, this is much more impressive than 20th Century Fox logos! ;)
Last edited at 2024/08/17 06:06:09 by Xray
@Xray ty! by the way, would you happen to know how to make GUi follow a movable player character?
@Xray I need to talk to you about something. This was supposed to be a teaser for a future Game I would make, but I just realized a problem: I was supposed to be uploading the first part just now, but when I tried... "Upload Failed, you are not authorized to edit this scene. I finally figured out why: this whole this was inspired by ONE scene i saw about three years ago. But said three years ago me made one fatal mistake: i edited the original scene instead of creating a new one. Now I'm stuck here we a scene ready for it's alpha release but is impossible to release because it has too much data to be copy-and-pasted into a new scene. What do I do?
Concerning a GUI following a player there are a couple of ways to do that. First of all, I need to know what you mean by "GUI". I know what a Graphical User Interface is, but did you really mean a text box or maybe something else? Well, here is what I usually do when I want something to follow a moving object:

Every object in Algodoo that moves has a parameter called "pos" (which is simply its position in X-Y space). When an object (let's call it Player) moves, the pos x and y values change depending on the object's speed and direction. In order to have some other object follow the Player, there needs to be a simple script in the Player that constantly updates a global "scene.my" variable so that other objects can follow it. So, for example, the script might be:

{scene.my.playerPOS = pos}

Then, in the object that follows the Player the script would be:

{pos = scene.my.playerPOS + [10.0,10.0]}

The vector [10.0,10.0] is an offset from the Player. That value will vary depending on your particular scene. It determines how far away from the Player that you want the following object to follow. Without an offset the object following the Player will be directly on the Player. You want it to follow at some offset distance.

I hope this makes sense!
Concerning your other issue "Upload Failure", I'm sorry but I have no idea what can cause that. Maybe someone else reading these comments has experienced that same thing and can recommend a fix.
just create a new scene and then put the stuff that it was in someone's scenes
HammerYTIsHere I can't do that. There's so much data in it that its impossible to copy and paste.
As for Xray, thats exactly what I needed. Thank you!
Xray it seems to partially work, but it doesn't update its position. Do you have any ideas why not?
Smallboi -- Post the scene that partially works so that I can see what you're doing wrong.
I already fixed it, but that's my problem: I can't post the scene. It doesn't let me because 3 years ago me edited the original scene instead of making another.
Xray update: I just found the existance of Phunlets and they, FINALLY, allowed me to copy and paste the data into a new scene. Act 1 (as an alpha build) should be releasing today!
Okay, great! Glad you figured it out.
Watch to the end is funny 🤣🤣🤣