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 Author: Lilacmymy7 Group: Default Filesize: 20.33 kB Date added: 2024-04-19 Rating: 5 Downloads: 1255 Views: 182 Comments: 0 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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Please put a pack to create a guns, shots, and cannons.
Don't delete a components.
Paintball Generator:
Firerate: 720
Velocity: 25
This one.
Comment me if you want!
Hold down to shot.
Do you want change bullets generator, then script here.
Gun scripts:
Keyboard
Bullet Speed (Velocity: [math.cos(angle) + rand.normal * bullet_spread_angle_x + bullet_added_speed_x, math.sin(angle) + rand.normal * bullet_spread_angle_y + bullet_added_speed_y] * bullet_speed (scripts))
Scale (for tracers(size(0)) and (boxes: size of XY) (circles(devide 2)).)
Fire Delay (_reload scripts)
Damage (_damage scripts)
Bounce (_hp scripts)
Random Bounce (rand.normal * random_bounce + bounce (scripts))
Bounciness (Restitution)
Random Bounciness (rand.normal * random_restitution + restitution (scripts))
Bullet_pershot (for(number), (i)=>{}) - How many bullet shots
Attract (Attraction)
Random Attract (rand.normal * random_attraction + attraction (scripts))
Magnet Type ((AttractionType scripts)for material, attraction, choose thing a linear or quadratic.)
Slippery (Friction)
Random Slippery (rand.normal * random_slippery + slippery (scripts))
Weight (Density)
Random Weight (rand.normal * random_weight + weight (scripts))
Edited:
Bullet_pershot is new - How many bullets to shot.
Do not in postStep scripts (square) scale = number! but fake trail. |
Last edited at 2024/06/10 17:05:32 by Lilacmymy7
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