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Avoid The BLACK HOLE!

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 1.15 MB

Date added: 2024-03-07

Rating: 5

Downloads: 7345

Views: 732

Comments: 11

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Those razzle dazzle marbles are now colored AND they must avoid the black hole. If they fall into the black hole they will NEVER get out! Watch what happens when they get too close to it. :o


Update: Fixed issue of marbles sometimes bouncing back and forth at the speed of light.

NOTE: You can rearrange the marbles in different positions on that weird spiral image using the MOVE tool before starting the simulation. You will get an infinite variety of motions that way and it will keep you amused until you are in a retirement home for old people.
Last edited at 2024/03/08 05:54:28 by Xray
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tjey kist explpoed

they just exploded* i wasnt looking at what i was pressing
Last edited at 2024/03/07 23:28:12 by a_bored_coder
I hope you don't drive a car that way! :lol:
Puzzle: The marbles appear to be magnifying a virtual image directly under the marble. What is the texture matrix of the virtual image? What is the apparent magnification?
Q: The marbles appear to be magnifying a virtual image directly under the marble. What is the texture matrix of the virtual image?

A: Each marble is using the same image as the one that they roll over. They don't actually magnify anything. They simply display the texture (which can be any texture image). In the textureMatrix, the Xoffset and Yoffset values continuously increase or decrease with the marble X and Y motion. Here is the textureMatrix values in each marble:

{
[0.3, -1.6784365e-009, pos(0) * 0.62, 1.6784365e-009, 0.3, pos(1) * 0.7, 0.0, 0.0, 1.0]
}

The pos(0) and pos(1) values include a factor which determines how quickly the texture appears to move over distance. The Xscale and Yscale values determine the apparent magnification.

A few years ago I posted a scene which simulates a magnifying glass. I used the same technique in that one.

Good questions!


Magnifying Glass V3
Last edited at 2024/03/08 17:30:09 by Xray
What is the texture matrix of the virtual image?
[0.62, 0.0, 0.635, 0.0, 0.7, 0.15, 0.0, 0.0, 1.0]

What is the apparent magnification?
[2.0667,2.3333]

This can be verified by setting the texture matrix for the main box to be [0.62, 0.0, 0.635, 0.0, 0.7, 0.15, 0.0, 0.0, 1.0] and textureClamped = [false, false].
To set a marble magnification to 1.0, set texture matrix = {[0.62, 0, pos(0) * 0.62, 0, 0.7, pos(1) * 0.7, 0.0, 0.0, 1.0]}.
Thanks for the info. :tup:
so cool xray:D
Thanks Valen. :)
they blow up after they get too small so funny!!!:lol:
irs so funny when they just blew up like brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr and you can barely see it:D
white its now camoflauged :F