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3D Spring Cube

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 72.78 kB

Date added: 2024-02-08

Rating: 6.1

Downloads: 7686

Views: 1060

Comments: 14

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

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It's just a 3D Spring Cube floating around in deep space waiting for some advanced civilization to crash into it with their space ship at Warp-7 velocity. Such a collision will probably create another Big Bang which will start a new universe and everything will repeat an infinite number of times.

'see you guys in another universe in another time! (ad infinitum)
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Title: 3D Spring Cube (Tweaked)
Rating: 5
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Date added: 2024/02/26 17:43:05
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try a new place, at a different thyme
Last edited at 2024/02/09 00:46:31 by a_bored_coder
Nice visual and code.:tup:
Thank you, gentlemen! :)
You should try to hide the spring joints and put the springs in white with length = 40000 m, then change the radius of the circles to 0.825 m with drawBorder = false. I think it's prettier (it will make it look more like an illusion).

Besides that, Good Job !
Last edited at 2024/02/10 17:04:02 by KGameX
KGameX -- If you want to make changes and upload a different version of my scene, go right ahead! You have my permission to modify it in any way and then reupload it. I'm looking forward to see what you come up with! :)
Wait isnt 3D hard?
That's like asking "is making a car hard?". The answer is, it depends on how complex and detailed that you want to make it and what kinds of motions you want it to do. This particular 3D cube was fairly easy to make. By the way, you can only simulate 3D objects because they are being displayed on a flat, 2D screen. 3D on a 2D display is simply an optical illusion, but the more you understand the math behind it, and the more you understand how things are supposed to move in real life, the more realistic and believable you can make it look!
Last edited at 2024/02/20 23:10:50 by Xray
This kinda reminds me of those old screen savers on like windows 95 and 98
How did you make this???
I wish you kids would read all the comments before asking questions! )|(
Last edited at 2024/02/25 17:40:21 by Xray
I literally cannot find any code related to the turning of the cube. Is it in a global variable or something?
Way down below and to the right of the cube (located at [131.0564, -47.033443]) you will find a hidden box. If you select it, then you will be able to open the Script Menu page. In the Script Menu page, in the postStep event, you will see the following code:

(e)=>{
scene.my.a = math.sin(sim.time);
scene.my.b = math.cos(scene.my.a + sim.time);
Scene.my.setAngle
}

the variables named scene.my.a and scene.my.b determine how the cube is positioned. If you simply put fixed values in those variables, then the cube will remain at a fixed point in Algodoo space. But if you use a constantly varying value (such as the sim.time), you can make the cube rotate constantly. I use math.sin and math.cos as you see here which gives the cube continuously rotating values. The "Scene.my.setAngle" is a function that makes it all happen. So, those simple lines of code run continuously to make the cube rotate.
Last edited at 2024/04/04 18:44:55 by Xray
i dont under5tand the problem and the complaining it5 ju5t a cube with 5ome code the owner made plu5 5ome of you kid5 will forget thi5 even e><i5t5 in 3 5econd5 -_-
"welcome to 3d algodoo!"