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hard mouse maze v0.1

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Author: a_bored_coder

Group: Default

Filesize: 34.13 kB

Date added: 2024-01-12

Rating: 5.2

Downloads: 1382

Views: 255

Comments: 12

Ratings: 3

Times favored: 1

Made with: Algodoo v2.1.0

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try to beat all 25 levels
thanks to u/PizzaGuy22_a for mouse detection code
(only 7 levels it hasnt been finished yet)
edit: now forced to start at green circle, no i didnt steal THIS code
Last edited at 2024/01/15 21:04:12 by a_bored_coder
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This is 100%, great job
thanks 42flowermaster
also, if you want to make more levels without lag, try to use a small box that is always at the cursor and that constantly shifts between Collideset 0 and 1. That way, you utilize Algodoo's OnCollide instead of making a script for every object
42flowermaster
interesting, i will try it
but why the collideset shift?
a_bored_coder - Because of some bugs

How it works is basically before everytime the box goes to CollideSet 1, it sets _entity to 0. Then, at OnCollide there is (e)=>{_entity=e.other.entityid}. At poststep, like 2 frames after the supposed collision, it checks the value of _entity. Some weird things may happen if the box doesn't shift collision
a_bored_coder - Could I make a scene revolving around cursor mazes as well?
42flowermaster
yeah you can do it, that woud be cool
a_bored_coder - Thanks :)
Currently made a working system (using th shifting box trick) that actually supports floor over lava and lava over floor as appears to the user. If lava is below the floor, it won't hurt, but if lava is above the floor, it will
you can add code to make sure the player touches the "START" circle before playing the scene
Algodoo bugs make this a lot easier. Specifically the fact that you can move your mouse at such a speed that it goes undetected.
WR: 8.34 (Simulation time, excluding failed attempts at levels.)