Image:
 Author: Little Group: Default Filesize: 0.61 MB Date added: 2023-11-12 Rating: 5 Downloads: 1546 Views: 342 Comments: 9 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
|
Lately I've been trying (and mostly epicly failing) to make engines for some reason.
In doing so, I tried to make something vaguely similar to a brushless DC motor.
And, so I did, and I put it into this here dune buggy!
Controls:
W - Start/stop engine (engine is NOT on by default)
A - Go backwards (engine has to be started!)
D - Go forwards (engine has to be started!)
For anyone wondering, this car is AWD.
Anywho, the engine! Right!
Disclaimer, like most (and by that I mean all) of my scenes, I have no idea what I'm doing! Don't take what I'm saying as a tutorial.
In the center of the motor is a wheel (rotor) with 4 circles on it, and another wheel attached to that.
The 4 circles act as the motor's "permanent magnets", although since magnetism isn't a thing in Algodoo, they just serve to take up collision layers for the electromagnets to attract and repel.
On the non-rotating of the motor (stator) are 4 "electromagnets".
As the rotor spins, these "electromagnets" which have a set attraction (_power if the engine is on, and 0 if the engine is off) will change their collision layers accordingly to attract/repel the internal magnets.
This is also what the blue and orange ring (what I call the "timing wheel") on the Rotor does! - It serves as a guide for the "electromagnets". Inside each segment of the ring is an array of "electromagnet" collision sets. The colors don't mean anything (although in an earlier, much buggier model of the engine, the colors did mean something), and are purely for decoration
I don't really know how brushless DC motors work truth be told, but I expect it to be wildly different from what I just described, hence why I call it a "rotary attraction engine" and not an electric engine!
Have phun!
2017 - 2023 Little |