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Object pooling explained with cups and shards

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Author: hamzasolom20

Group: Default

Filesize: 14.45 kB

Date added: 2023-04-27

Rating: 5

Downloads: 1855

Views: 447

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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That title looks like it could be a 21st century humor youtube joke video because of how lengthy it is
Basically you pool the objects that aren't put in the scene, and then when you need them, you put them in to the Active Pool
or you could just put it in the game and then put it back to the unactive pool, idk what im doing here honestly
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