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Star Wars Space Battle

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screenshot of the scene

Author: T_Reißig

Group: Default

Filesize: 0.92 MB

Date added: 2023-03-15

Rating: 5.6

Downloads: 811

Views: 215

Comments: 13

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Steer the Falcon via your Mouse. Fire with W.

Defeat the TieFighter! Good Luck!

Update:
- Enemy bullets face now in the direction of the player ship
- To rematch simply press "Space" after victory/defeat
Last edited at 2023/03/20 03:00:53 by T_Reißig
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WOW, this is awesome! Good job! :tup: :tup:
Thanks, you had your part in it:D
What do those numbers in the green boxes represent? :huh:
The upper one is the counter for currently active laserbullets. The maximum amount should be 3. Sometimes there is a bug, where the counter does not reset after the bullets died. You can click on the box to reset the counter manually.

The other one measures the distance between your mouse and the space ship (edit: at least it does now, there was a mistake in the formula _vellength). I experimented with a method to decrease the maximum velocity of the spaceship, because in the previous version its velocity was proportional to the distance to your mouse, and I think thats unreasonable ^^ It is still far from perfect though.
Last edited at 2023/03/17 11:07:03 by T_Reißig
Oh, Okay. As a suggestion you could add those explanations to the scene or to the scene description. Not everyone reads the comments.
Yeah, I removed them, they were basically just for me anyways. I found a solution, which doesnt depend on resetting a counter.

I want to try to add enemies next, but that will probably take a while to get it right.
Yup, it takes a long time to create a really awesome game with Algodoo. I have spent many weeks making some of my own scenes like pac-man and a few others. Take a look at some of the games that I have posted on Algobox by clicking on my username. You'll see how complex some of them are!
Yeah, I see. The amount of code written alone is impressive. I guess the amount that got deleted even more so :D
Sooo... I added an enemy that shoots laserbullets directly at your position and that seems to work quite well, BUT none of the "Oncollide"-scripts seem to do anything. Do you have any clue why that might be?:/

Edit: Nvm, figured it out, just forgot (e)=>
-_-
Last edited at 2023/03/17 21:03:27 by T_Reißig
In order for onCollide to work, the collision layer of the missile or bullet must have the same collision layer of the object that it hits. For example, if an enemy object has collision layer "A" enabled, and no others, then the projectile hitting it must also have the same collision layer enabled. An object can have multiple layers enabled in order to interact with different other objects.
I "finished" the gameplay and want to upload the scene to the algobox. However I dont want to override this scene, instead I want to create a new one. Algobox just seems to let me update this already existing scene. Is there a way to publish it as a new one? :huh:
It should save a new scene separate from your old scene if you click on "Upload". Do not click on "Edit".

More: I hope you are using your regular Internet browser to upload and download scenes instead of the Algodoo built-in browser. The Algodoo browser is very limited functionally, and I do not recommend using it for anything!
Last edited at 2023/03/17 22:34:19 by Xray
Thanks for the tip! I already used my regular browser to download scenes but used the inbuild one for uploads ´^^