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Andrew's theory of collision

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Author: crystalcube

Group: Default

Filesize: 35.23 kB

Date added: 2009-07-05

Rating: 5.1

Downloads: 490

Views: 947

Comments: 6

Ratings: 3

Times favored: 0

Made with: Phun

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the theory that an object traveling fast enough, or with enough momentum can pass through another object:tup:
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increase everythings mass
Acording to this scene, the theory is right, so if i make a 1,000,000 MPH car, i wont have to worry about crashing with the houses and other cars?

Nice...
The scene is incredible!
I just hope it isn't a glitch on phun, if this happends on real life, a vehicle traveling at light speed wont have to worry about crashing with small things like houses and other vehicles, but what will happend if it crashes into a mountain or something?
One problem. It only works because of how Phun works. In reality, objects "slide" through space. In Phun, they "warp" to their next position as calculated by physics engine.
I credit you. I waited for someone to figure that out, and at this scale it is true, but it has been theororized that at atomic or sub-atomic levels, that objects traveling at slightly less than the speed of light may be able to pass through each other. However it would need to be a direct hit, with any calculation error, or larger objects at slower speeds the results would be catastrophic; imagine a nuclear blast times 10,000!

I notice that my theories are very controversial, and attract many comments. I also notice that this is my longest comment yet.

you should see my Hatsune Miku scene!
Last edited at 2009/07/08 21:22:52 by crystalcube
the ball doens't pass through anything, not even through the ragdolls head, if you turn the simulation frequency from 100Hz up to 600Hz so 6 times more collision events are being calculated