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 Author: Richam02 Group: Marble & Athlons & BFDI & Camps Filesize: 1.36 MB Date added: 2023-01-06 Rating: 5 Downloads: 3199 Views: 423 Comments: 3 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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A Marble Siege pack that is designed so you can create MS3-styled sieges.
Free-to-use, no need to give credit here!
Also, if you want to make a scene with this, I suggest saving your scene as a copy of this scene instead of making this a phunlet, to save you from having to redefine all of the variables.
v1.0.1 - bugfixed Marbles Left counter
v1.0.2 - bugfixed? (i think) poison mse
v1.0.3 - stopped clones getting most mses because it was breaking them
v1.0.4 - let you set max hp of marbles, gave clones infinite health (so they can't die and break marbles left counter)
v1.1 - bugfixed cure power-up (previously it would just kill marbles with doom & poison), added a toggle to auto-set HP at start if you want, added new "Lock On" power-up
v1.1.1 - bugfixed doom not updating the LMH indicator correctly
v1.1.2 - bugfixed timeToLive not resetting after two MSE attacks in a row, added new Vulnerable and Hypnosis MSEs
v1.1.3 - bugfixed Hypnosis spreading Hypnosis MSE on touch, fixed 0 damage attacks not giving MSEs
v1.2 - added easing on the stickman rig's animations, fixed bugs with stickman rig animation, added a way to change animation speed, and a small paragraph on how I make idle animations
v1.2.1 - bugfixed Hypnosis again (forgot to redefine the anti-damage script to cope with new MSE codes, erratic clone behaviour), stopped clones from taking damage (they were cluttering up the LMH indicator, and to stop buggy behaviour related to Hypnosis)
v1.2.2 - added the new Multi-Siege Logic section
v1.2.3 - bugfixed stun MSE marbles getting hit and stun not resetting
v1.2.4 - bugfixed attacks with stun and doom occasionally not killing marbles/cluttering up the LMK, added the Guaranteed Cure power-up to the power-up section
v1.2.5 - added Fire MSE and Water Orb (requested by Leaderboard), fixed a bug with artillery, added a collection effect to charge balls and started an update log.
v1.3 - textures can now be used for power-ups and MSEs, added new MSE indication, added Terror MSE
v1.3.1 - bugfixed lock-on texture not appearing, bugfixed the indicators being collideable
v1.3.2 - Brush Script MT is now no longer the default LMK font! I changed it to Palace Script MT (it was Brush Script MT before because it wasn't loading for me, and defaulted to a much nicer font lol) |