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1200CC spring engine Tractor with saw and wood

Image:
screenshot of the scene

Author: Gianluca

Group: Default

Filesize: 268.42 kB

Date added: 2022-11-20

Rating: 5

Downloads: 10640

Views: 799

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

WARNING: READ INSTRUCTIONS/CONTROLS BEFORE OPERATING!
I have brought to you this little Fiddolin Model W1 (Work-machine 1).
This little guy is heavily inspired in the Fordson Model F as it was one of my
favorite tractors. The tractor can drag-tow up to 2.5 tons and can trailer-tow
up to 5 tons (and can even carry them up a 15° hill!!!!!!).
In this ocassion you have a tow with only three logs (they consume a lot
of resources so I added a small amount) and one saw. You have to travel
across this hill to reach to the saw, and have to connect the side pulley to the saw.

INSTRUCTIONS:
START THE TRACTOR: Ignition (Enter) then crank counter-clockwise. There's no electric
starter.
GEAR BOX: This gearbox is a 3+R gearbox, the gears are TOGGLE and you CAN'T select
gear after gear, you must stop and select each gear individually. So if you want to go fast,
you'll have to directly engage 3rd gear, you can't do 1st then 2nd then 3rd.
1st is your torque gear, if you want half-torque, half-speed go 2nd. To go max speed go 3rd
gear, though you'll really have to do a good gas and clutch play. If you start uphill it'll be
easier in 1st gear, if you got some practice you could even go 2nd gear but 3rd is mostly to
start in a flat terrain.
SAW: You get to the barnhouse and you got to stand the wheels above the marks on the floor.
If you can't align perfectly, you'll better be aligning behind and not past the marks because then
the wheel will spin off of the tractor's pulley. You then just rev to 3000RPM or above and use the
drag tool to cut the logs. Be patient or you may jam the saw.

CONTROLS:
Enter: Ignition (lock/unlock engine)
1-3 (NOT NUMPAD) (TOGGLE): Gears
W (TOGGLE): Reverse gear
Up: Clutch
Left/Right: Throttle
S: Brake

I hope the operation isn't too complex, if anything I'll be answering any questions! I can even
make a tutorial if someone asks.
I want to do more scenes with this tractor because I really see some potential to it, maybe a
plough or another pulley-driven machine.
You can save the tractor as a phunlet and make your own scene with it! Just credit it

I hope you enjoy the ride!:)
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First off, you obviously spent a lot of time making this scene. It looks great, and the complexity of the mechanical components is impressive. Overall, you did a great job on it! :tup:

Now, I have some issues and suggestions.
1. You did a great job explaining how to start and how to operate the tractor, but the number of controls and their operation is more than the average user (like myself) can put to memory. And so I found myself switching back and forth between Algodoo and Algobox. What many people have done while creating this type of scene is they display a panel with all of the controls that stays with the vehicle as it's moving (similar to what you did with the tachometer). That would be very helpful and appreciated.
2. I was confused at first about your instruction to start the engine because it says to "crank counter-clockwise". How can you crank counter-clockwise with a crank that sits sideways? Then after playing around with it I realized that you created a special crank that defies the laws of physics! LOL. Maybe a different way to do that would be to show a small image of the front of the tractor facing the user. They would crank the crank in a normal fashion. Then after the engine starts, make that small image disappear.

Note: These are just suggestions. It is totally up to you if you do or don't want to make these suggested changes. Either way, you did an awesome job on this scene, and I was blown away by it! _o_
Oh, and one more suggestion: When using keyboard keys to control various functions, it's helpful to users if you use keys that match the first letter of the action. For example:

I = Ignition
R = Reverse gear
C = Clutch
B = Brake

It's much easier for people to remember which key does what when you arrange them that way!
thanks XRay! Funnily I did this in less than 3 days haha
I will take suggestion on put instructibles on the scene. I was thinking on adding some, and I should of, but I don't know why didn't I do it. I will, in the next scene that features this tractor or any other machine that isn't a car. About the controls, I always thought it'd be easier to operate the controls that way, although I should put the "pedals" only on the keypad (like, put the brake on the down key) so they make more sense. For this tractor I think I'll only change the brake to the down key, and in the MK II, I will correct the rest of the controls.

Thanks for the feedback!:)

-Gian