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AlgoSpintronics

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Author: UnityDogGaming04

Group: Default

Filesize: 55.57 kB

Date added: 2022-11-09

Rating: 6.1

Downloads: 2881

Views: 475

Comments: 8

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Inspired by an old scene of mine and real Spintronics. With a little more knowledge under my belt, I figured I'd give electronics in Algodoo another shot!
Also, you might want to understand a little bit of electronics yourself as well to use this. If I have to or if I'm requested to, I'll add some key tidbits of knowledge about electricity into the scene.

NOTE: If a component isn't connected to anything else, it's by default connected to itself. The exact topology of electrical circuits isn't matched here, but ideally the mechanics of each component is accurate to some extent. Elementally, this is more like redstone, in the sense that a closed loop of circuit is not needed for flowing current.

UPD: added a customizable transformer (that works on DC and AC), added a key-controlled button and switch
Last edited at 2022/11/16 20:06:10 by UnityDogGaming04
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After just a cursory glance at this scene, one thing that I immediately noticed that's not permitted in the real world of electrical components is a zero ohm capacitor. With a dead short across its terminals, a zero ohm capacitor is electrically a piece of wire!

You mentioned the name "redstone" which I am not familiar with, so maybe that somehow affects how your spintronics components operate. :s
Statement (S): zero ohm capacitor is not permitted
Response (R): I suspect that capacitor manufacturers strive for zero ohm capacitors.

S: A zero ohm capacitor is electrically a piece of wire!
A: A zero ohm inductor is electrically a piece of wire. A zero ohm capacitor is electrically a capacitor. I don't see any problem shorting out capacitors. It's great fun. Spot welders often use a bank of capacitors that are localy shorted across two pieces of sheet metal to create a spot weld.
Xray - I was aware of the capacitor issue, and I also noticed that it has a resistance slightly below 0 in fact, meaning its oscillation amplitude will very slowly increase over time, an issue I can only attribute to the code lagging by one frame.

As for the redstone, it's Minecraft's form of electricity, which works much differently from real electronics in that current can flow from point A to B and never has to return to A, or put simply, closed loops are not necessary for flowing current, not to mention the entirely different set of components that have only little inspiration from real electrical components.
Last edited at 2022/11/10 20:53:17 by UnityDogGaming04
Well, that explains it! I guess I missed out on a whole different world of physics by not playing Minecraft in my younger days. My bad! ;)
s_noonan: "Spot welders often use a bank of capacitors that are localy shorted across two pieces of sheet metal to create a spot weld."

Me: I actually have that type of impulse spot welder. It relies on the fact that the material being welded does have some electrical resistance (very low resistance). If the material actually had zero ohms (aka, superconductor), it would not heat up while current is applied, and a weld cannot occur. The current, in that condition, would dissipate as heat into the connecting wires and into the capacitors themselves.
So I think we agree that the capacitor internal resistance should be much smaller than the external circuit resistance.
I had a lot of suggestions for this scene, so I just made a response scene, use whatever you like and don't be hesitant to tell me if you think a component sucks. The only thing I copied was the jumper cable (and the whole modular concept).

P.S. I can see now that your capacitor is better than mine.
Last edited at 2022/11/11 22:59:18 by s_noonan
it was pretty cool that you were able to implement these (I was trying to but I ran into the issue of creating sun gear junctions) anyways i want to try to build these out of actual gears I even have a belt drive for it:)