Browse Search Popular Register Upload Rules User list Login:
Search:
Code Reference V1.1

Image:
screenshot of the scene

Author: thedestroyer887

Group: Default

Filesize: 50.55 kB

Date added: 2022-10-07

Rating: 5

Downloads: 356

Views: 178

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

I was looking at all the cool projects people have created and how advanced they were.
So, I decided to create a reference tool so that others (and myself) can code efficiently.

Thank you for informing me of obsolete information Xray, I have fixed and rewritten the documentations in question.
If you guys would like to make further corrections, please do so.

Have fun with this little tool i whipped up!:)
Last edited at 2022/10/08 01:07:43 by thedestroyer887
Please log in to rate this scene
edit
Similar scenes
Title: code lock
Rating: 5.625
Filesize: 123.71 kB
Downloads: 573
Comments: 5
Ratings: 2
Date added: 2010/12/15 19:20:35
Made with: Phun
Rating: rated 5.6
download
Title: Rotary Ball Sort Lite (less code)
Rating: 5
Filesize: 100.9 kB
Downloads: 775
Comments: 9
Ratings: 1
Date added: 2024/08/10 00:22:36
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Human Code
Rating: 5
Filesize: 38.83 kB
Downloads: 1165
Comments: 0
Ratings: 1
Date added: 2020/03/28 22:02:57
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Morse Code Machine
Rating: 5.625
Filesize: 231.1 kB
Downloads: 2524
Comments: 4
Ratings: 2
Date added: 2013/07/23 00:14:11
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: Code Generator(not working atm)
Rating: 5
Filesize: 14.03 kB
Downloads: 483
Comments: 1
Ratings: 1
Date added: 2014/06/06 20:40:42
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: SELF-MODIFYING CODE
Rating: 5.625
Filesize: 16.28 kB
Downloads: 700
Comments: 2
Ratings: 2
Date added: 2013/01/10 07:45:37
Made with: Algodoo v2.0.2 Edu
Rating: rated 5.6
download
This tool will be improved over time. If you want to suggest tutorials, please add them below.

Thank you for viewing!:D
Hi thedestroyer887 -- I did a cursory look at your scripting tools and noticed a couple of items that, for one reason or another, we don't use or use differently from your descriptions. One is "keys.bind". We stopped using keys.bind about 9 or 10 years ago and instead use keys.isDown(). If I recall, keys.bind parameters do not save when the scene is saved, which can lead to problems each time the scene is loaded and launched. If you haven't already done so, I suggest that you look through the Algodoo FORUM posts under the heading "Thyme Scripting". There's a lot of good stuff that we discussed back then shortly after Algodoo became an official product. You can search for a subject (such as keys.bind) and read the many helpful posts that people have written about it. The Forum is no longer active, but the information is still useful!

Welcome to Algobox!

Xray, Algobox Admin
Thank you for the feedback Xray, I will check and correct any scripting mistakes for the next version of Code Reference.