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Big Number Engine!

Image:
screenshot of the scene

Author: DyraneX

Group: Default

Filesize: 68.6 kB

Date added: 2022-09-29

Rating: 5

Downloads: 3388

Views: 441

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
numbers,
engine,
googology,
programming,
thyme

Scene tag

BNE Version: 1.1

Changelogs:
V1.1 - Fixed some tiny bugs

I've made a big number engine! Anyone can use it! (But credit me!)
To open up console (so you can test it out), Press F10 (For me its F10)
More information is in the scene. (move your camera to the right)

Feel free to fix or extend this engine! (if youre a Thyme programmer xD)

You can use it in your incremental games if you want.

Also note that there are some operators, There isn't mod (%) and other stuffs, that would be complicated to make it.
The engine might be a bit buggy.

Thanks!
Last edited at 2022/09/30 00:21:46 by DyraneX
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You did a great job explaining WHAT this is and WHAT it does, but you failed to explain HOW to use it! Maybe provide an example calculation?
Okay, i added on how to make a counter, is it enough or do i add more examples? I am a bit tired though.
Well, it's really up to you. I only give suggestions, but the choice to implement those suggestions is totally yours. You are obviously very knowledgeable about math and Thyme scripting, but if the scenes you post are complicated and difficult to use, then very few, if any, people will use them. The operator interface (or the lack of one) can make the difference between a scene that many people will want to learn and love, and a scene that people will avoid! To be honest with you, in my opinion, the instructions that you provided for making a counter are way too complicated. I can make a counter with my own code that is much easier to use and configure. I can't speak for anyone else, but after reading your instructions, I do not intend to use this scene. Sorry, DyraneX. Maybe others will see it differently.
Last edited at 2022/09/30 05:35:53 by Xray