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Color Tic-Tac-Toe

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 214.05 kB

Date added: 2022-09-21

Rating: 5.6

Downloads: 3509

Views: 489

Comments: 4

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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A much more complex version of the popular game. Rather than O and X, it uses colors RED and BLUE. This is a two-player game, but if you have no friends or family to play against, you can play your left hand against your right hand (that's assuming you have two hands).:huh:

Rules are listed in the scene.

Update: Decreased calculation time to around 6 or 7 seconds (depending on your computer speed) by increasing the simulation speed to 10X. The simulation speed seems to have no effect on the gameplay other than the time required to calculate the scores.

Update: Changed the "calculating" indicator to a spinning circle (called a "throbber". Really! You can find it on Wikipedia).
Update: Changed the "calculating" indicator to my "progress spinner".
Last edited at 2022/09/25 04:54:32 by Xray
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Nice work. I like your progress spinner. Increasing sim.frequency to 600 does the same thing as increasing the simulation speed to 10X.
Thanks! I appreciate your feedback.
"One of the easiest optimizations you can make is to use the position of the last piece as a hint on how to scan. For example, if the last piece was dropped at row=4,column=3, then you only need to scan column 3 vertically and row 4 horizontally."

from: Connect-N game in C check for wins functions not working

If you do that, then you can show the score as the game progresses.
Last edited at 2022/09/25 10:05:48 by s_noonan
Thanks for the suggestion. That's a great idea that I'll keep in mind for similar future games, but I don't plan on changing this game simply to save the players a few seconds while calculating the scores. I spent about 10 percent of my time working on the look and feel of this game, and 90 percent figuring out how to calculate the scores. My brain is fried for now. :lol: