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Ink Gear Text Reader

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screenshot of the scene

Author: BlueMoon2607

Group: Default

Filesize: 0.59 MB

Date added: 2022-07-18

Rating: 5.6

Downloads: 6409

Views: 869

Comments: 19

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Please insert the memory gear and press the button to start. To toggle Lock, press Left or Right key or just drag it. You can make your own by clicking or cloning memory gears and go to Script Menu and change the materialName, put your memory gear in the phunlet and share it to Algobox. (Also you can customize it!)

Having fun? Rate this scene!
WARNING: Do not exceed simulation speed too high or the fuel chamber will be destroyed!! Also, do not hit the machine too hard or the Locker will come off and/or break the Memory Gear door!!
Last edited at 2022/07/19 16:04:24 by BlueMoon2607
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What is this supposed to do? :huh: When I click the Run button, the ink containers shake apart and all the ink is gone. When I insert the gear into that device, nothing happens. What are the ink containers for???

Can you give some better, more detailed instructions about what this is and how to use it? :s
It's cool, it's nice to see a thyme scene.

But there are multiple issues with it.

For one, it's VERY difficult to use. Not because of poor design, but because everything is so heavy! Why?!:/

Also, to fix the disappearing ground problem, set the killer object in the fuel chamber to only collide with water.

Anyway, it's a cool scene but it definitely needs to lose weight. Literally.
UPDATE: The problem isn't completely the weight.
For some reason, the drag tool's strength is set to 10k in the scene. Please turn it up!

The reader it self weighed in at 600KG on my precision scale, but that's acceptable.
Yeah, Little is correct about the Drag Tool force being too weak. That's an easy fix.

So, how is the "Fuel" used? I couldn't figure out how to get the fuel containers inserted into the machine. Also, the display text is extremely small. Maybe make the text a little larger so it's easier to read.

The scene is a good idea, and very clever. You just need to put a little time into fixing the minor bugs.

Overall, nice work! :tup:
@BlueMoon2607 -- The thing that I had so much trouble with was trying to figure how HOW to get the fuel into the machine. I finally figured it out!

You can do what you want to of course, but I still suggest that you make the display text larger. In case you don't know how to do that, simply right-click on the text display screen and hover down to "Text". Another panel with open with the text parameters. You will then see a slider labeled "Text scale". Move the slider to increase the size of the displayed text. When it is at the size you like, then save the scene and edit the scene on Algobox to include the new setting. That's all!

Thanks.
Yes! Good job! :tup:
Nice
Thank you for fixing the problems.
I now rated the scene a ten.

Also, you said this:
@Little - You said there was an disappering ground problem, but don't you get it? (I may outsmart you) There's are warning in the description (Will disapper if I update), and I will weaken the gear and the ink containers on my PC.

I was talking about the warning itself.
Hey! Your scene appeared in Highlighted Scenes!

Nice work! :lol:
i have zero idea how to function this thing.
@Toteler - Read the scene description next time, open the MEMORY GEAR INPUT DOOR you MUST insert the MEMORY GEAR in the MEMORY GEAR INPUT DOOR and close it, then you click the red button. Use the ink containers to refuel. How do you forget the function of this scene? <_<
creeator: warns me not to hit the box too hard
*immediatelly hits the box as hard as possible*
Tutorial?
It says "undefined" when i copy it to my scenes?
VikingOMG --- mayble bacause the phunlet is not in the stoebox
what stoebox?
@VikingOMG - (Every) variable name starts with _ so it doesn't turn undefined when saving and then reloading the scene. If you tried to copy the whole scene into your new scene, then the variables go undefined, because your new scene doesn't have some variables declared and these variables are in this scene. (not your scene)
Last edited at 2023/08/07 07:05:07 by BlueMoon2607
@BlueMoon2607 -- What you stated is true but only for local variables. Global "scene.my" variables cannot start with a _ character.
@Xray - I know, but you just add the _ next to the variable, I ain't asking him to put _ at the left side of the "scene.my", so basically for a global variable, you declare the variable like this: scene.my._globalVar; and the local variable like this: _localVar; I hope that helps!