Browse Search Popular Register Upload Rules User list Login:
Search:
weird sorta realistic fire

Image:
screenshot of the scene

Author: ezpz(fib)5

Group: Default

Filesize: 333.81 kB

Date added: 2022-07-15

Rating: 5

Downloads: 1848

Views: 391

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.3

Tags:

Scene tag

I tried to use textured particles to make realistic fire, but it turned out kind of like fire that you find in paintings,I guess it's ok, except where the fire starts.
the particles were drawn by me, you can use them if you would LIKE.
Please log in to rate this scene
edit
Similar scenes
Title: Firework
Rating: 5
Filesize: 229.65 kB
Downloads: 900
Comments: 0
Ratings: 1
Date added: 2023/11/03 14:16:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Glock 18C
Rating: 5.5
Filesize: 256.9 kB
Downloads: 1128
Comments: 0
Ratings: 2
Date added: 2010/05/16 23:48:56
Made with: Phun
Rating: rated 5.5
download
Title: Flamethrower Prototype 1.4; Algodoo 2.0.0+ Only
Rating: 5
Filesize: 50.78 kB
Downloads: 3511
Comments: 8
Ratings: 1
Date added: 2011/12/29 23:01:43
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: SAM entry
Rating: 5
Filesize: 184.86 kB
Downloads: 319
Comments: 0
Ratings: 1
Date added: 2008/07/28 13:22:14
Made with: Phun
Rating: rated 5
download
Title: M32 grenade launcher
Rating: 5.625
Filesize: 43.55 kB
Downloads: 1168
Comments: 3
Ratings: 2
Date added: 2009/08/29 00:43:59
Made with: Phun
Rating: rated 5.6
download
Title: realistic fire
Rating: 7.5218
Filesize: 54.99 kB
Downloads: 2496
Comments: 20
Ratings: 17
Date added: 2010/06/30 21:45:43
Made with: Phun
Rating: rated 7.5
download
Hello, could you please comment here what was the script you used? It's really, really cool:)
i saw a scrip on postStep = colorhsva = colorhsva - [0, 0, 0.01, 0] (For speedmaster)
Scene.addCircle({
timeToLive := 2;
texture := "u just got fired lol.png";
vel := rand.normal2d / 10;
textureMatrix := [0.65256542, -0.070872337, -601.54987, 0.070872337, 0.65256542, 3209.5466, 0.0, 0.0, 0.99999976];
collideSet := 0;
pos := pos;
colorHSVA := [58.769871, 0.0, 1.0 - rand.normal / 10, 1.0];
radius := 0.25;
postStep := (e)=>{
colorhsva = colorhsva - [0, 0, 0.01, 0]
};
density := 0.009;
drawborder := false;
angvel := rand.normal * 5;
airfrictionmult := 0;
angle := (rand.uniform01 * math.pi * 2) - math.pi
})

here's the script, you can use them, u might have some problems with textures though.
hopefully you see this...
baldi campfire basics.
ok.