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Energy Contstraint Contest Entry

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Author: faytree

Group: Default

Filesize: 444.24 kB

Date added: 2022-04-09

Rating: 5

Downloads: 559

Views: 403

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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A somewhat cheeky entry from me:P

Update: Tweaked the car with a cheekier upgrade, now it completes the course under 3.5s
Last edited at 2022/04/10 02:09:20 by faytree
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Contest: Energy Constraint UnityDogGaming04 5 (1 vote) 603 12 2022/04/02 22:02:19
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I see what you did and believe it to comply with the rules, so I admit defeat. Good work.:tup:
Very clever, but how did you get the car body to not rotate wihtout using InertiaMultiplier or scripts?
welp, the car's body is attached to a circle that has infinite inertiamultiplier. From what I see, there is nothing in the rules that stops me from doing this, so I took advantage of it :P

update: to prevent potential disqualification, I've decided to change the inertiamultipler value of the circle from infinity to a more reasonable number (10,000), now the car body should rotate.
Last edited at 2022/04/10 00:41:05 by faytree
I think I see a possible "issue" here (sorry, Faytree). I ran the simulation many times, and occasionally (more often than not) one of those super long springs would make contact with the timer, stopping it well before the car's body actually reaches it. It may make a difference of only a few milliseconds, but that might be enough to win over someone else's car.

In any case, good job! :tup:
Last edited at 2022/04/10 06:18:21 by Xray
Since the green circles are part of the car, I don't think that matters.

P.S. I changed my mind. Since the springs are power sources, I don't think they comply with the rules.
Last edited at 2022/04/10 11:15:05 by s_noonan
pretty cool ngl