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 Author: ChipmunkBlaster Group: Marble & Athlons & BFDI & Camps Filesize: 69 kB Date added: 2021-12-02 Rating: 5.6 Downloads: 10505 Views: 1194 Comments: 0 Ratings: 2 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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With Color Mania 6B acting up just like I expected, I have some free time before I force myself to split CM6 into 4 parts to get it to post. I got bored, and started working on more Marble War troops! Here's the first one I'm ready to show you...
Welcome the Booster! The first "Third Generation" troop, and a troop that answers a problem I've been noticing in troop design for a long while of troops' abilities mostly being defensively focused. Say hello to the so-far-only mobility focused troop!
Along with the new speedy troop, I also created a speedy prop, the Boost pad, to give maps (like this) a more aggressive feel! Troops who step on this will be propelled in the direction it faces! Who needs defense, am I right? It's boring to watch people sit in corners! WHEEEEEEEE!
I know I've been gone from Marble War for a while. Sometimes you just get bored of things, and this seems like that kind of thing to me, but also one I can pick up again later and have plenty of fun with! Chances are this (and another map I will post soon) won't be the last of Marble War as a series! But until I can get Algodoo to post CM 6A's second part, enjoy the map!
Current troops:
Spearman: Simple melee attack that isn't that easy to land but deals 2 damage. Has 5 health, so it can take a good amount of damage before dying
Cannoneer: Fires a projectile every 2 seconds that can deal damage from afar. However, the troop has 3 hp and no reliable damage up close like the Spearman
Landmine: Upon death, explodes for 3 damage! If it collides with an enemy head on, it'll detonate itself for 5 damage instead! It can deal a heavy amount of burst damage, but only has 2 health and nothing to protect it from the enemy's shots, forcing it to get in the enemy's faces to do its damage!
Engineer: With only 4 hp and one damage per melee attack, at first the Engineer seems like a much worse Spearman. But the Engineer has a trick up his sleeve: He can create a building! It has 3 health, which can be restored if the engineer's wrench touches it, and every 7.5 seconds, it pulses, healing any teammates in the pulse by one, and damaging enemies by one! Once his building is destroyed, it takes 10 seconds for a new one to be built
Bomber: Works similar to the Cannoneer, but fires every 5 seconds, and his shots explode for more damage! Not only does he have 4 health, but he's also good for taking out crowds from a safe distance!
Healer: The only dedicated healing troop, the Healer fires a healing bolt every 3 seconds that can replenish its teammates! Yay! But in combat, the Healer can't do anything, but hope it doesn't take 3 damage! Less yay... but STILL YAY!
Blacksmith: Has a weak offense, but every 15 seconds, emits a pulse that boosts any teammates attack by 1 for 15 seconds! Has 3 health, so needs protection from the team to last long
NEW: Booster: With high-damaging spikes in front, this troop lives to ram! It has low health, but it has a super powerful thruster it uses to get around! Every 2-3 seconds it shoots forward with a high force to close the distance between it and its enemies! Or head to the nearest fast food restaurant. You probably won't notice, since it'll be back in a flash! |