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Water Skier

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 466.92 kB

Date added: 2021-11-07

Rating: 6.1

Downloads: 11388

Views: 1217

Comments: 42

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Just click PLAY. This scene doesn't do much except to make you wish that you were water skiing behind a boat on a warm Summer day. It sure makes ME want to do that! :)
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Cool :tup: , i Played it on my android, great job. You get 100 out of 10
EDIT: i forgot the space on "it" in my comment
Last edited at 2021/11/07 03:16:42 by MyNameIsThis
Thanks, MNIT!

By the way, you really don't need to explain it when you correct a typo. ;)
Can you make a boat? Very nice, I rate 10.
Yes, I can make a boat. But I probably won't spend any more time on this scene. So, I'll have to say "maybe". I'm just not in the mood right now.

Thanks
I'm kind of bored with algodoo right now.
If you're bored then take a break from it and do something else. Come back in a couple of weeks or a month and maybe with a fresh outlook you will build an awesome and epic scene!
That's what I'm doing. I haven't been making or posting scenes. I just check the algobox.
16777216/10
Xray, i was in algodoo folder,i opened the skins folder, the deafualt, gui and tools and i found 2 tools that i don't have in the interface
Okay.
Xray, do you know how i do screensavers in algodoo? i made a not working screen saver scene.
You can simply make a bouncing ball or box that will continue bouncing around four walls. That would be a very basic screen saver.
Xray, did you know Algodoo was called Phun before? was called Phun in 2008 to 2009 and algobox was called Phunbox. I have Phun v5.28
Of course I knew that. Why do you ask?
Hi Xray, I have 2 questions.

1. Is there a way to access all entities in a scene and apply a script to the entities?

2. Is there an ondie(e)=>{} script that "undies" the object and allow it to still be glued to the objects it was glued to?

Thanks.
1. If the entities are all exactly the same (type, color, size, mass, etc) you can select one of the entities, then right click to see the Edit Menu, then left click on Selection, then left click on Select Alike. All same entities will be selected so that you can apply the same action to all of them. Keep in mind that only works with objects that are EXACTLY alike.

2. I think you can do what you are asking but it's very tricky to use. I think I actually did that in one of my older scenes but I'll have to do some research. I'll take a look to see if I can find it, and then I'll get back to you.
Last edited at 2021/11/21 02:14:41 by Xray
ezpz -- Okay, I found the scene I was looking for quite quickly. The scene is tilted zDepth Change Demo] It uses two script commands named "unDO" and "reDo". Those commands are very tricky to use, and if not used properly can make your scene act quite strangely. The UNDO command does exactly what it sounds like. So, if your script does something which is followed by UNDO, then the action will be reversed. It is exactly like someone pausing the scene and clicking on the UNDO button. When UNDO is used, Algodoo stops running. So, to get it running again you use the REDO command. Those must be used in upDate because any code placed there will run regardless of the status of the RUN/PAUSE button. I can't tell you much more about it, but take a look at my code in the pendulum and see if you can possibly use it for your scene. You might have to play around with it to get it to do what you want it to.

Good Luck!
Last edited at 2021/11/21 02:38:20 by Xray
Oh, sorry, I mean there is the (readable(e.geom)).geomID thing I have used, is there a thing you can put instead of e.geom to access all objects in the scene with scripts?

Does the undo affect the whole scene or can you make it affect 1 object(the object with the script)?

Thanks for your help.
Last edited at 2021/11/21 08:42:25 by ezpz(fib)5
1. Maybe, but I am not aware of it.

2. Undo affects the whole scene. It does the same thing as the Undo button at the bottom of every scene.
Last edited at 2021/11/21 19:39:07 by Xray
Xray, did sometime you used this script "e.other.color = [2, 0, 0, 0.9]"? this is for some figures in the simulation turn in a infection with any color, works on Phun too
MyNameIsThis -- I don't understand what you mean by " this is for some figures in the simulation turn in a infection with any color," :s Infection is when someone gets sick by a virus or bacteria.
i mean when that figure with that script will get the color id from the script for example if the script have the "2, 0 , 0, 9" the figure will be red
Sure, that's a very basic script. Many scenes use it but with different color values. By the way, the 2 and the 9 are not valid RGB values. Each RGB value must range between 0 (zero) and 1.0. It won't hurt anything by using a value greater than 1.0, but it really doesn't have any effect on color saturation or transparency.
Last edited at 2021/11/23 18:16:26 by Xray
Can you close algodoo with scripts?
Yes, the command is exit.
Hello Xray, I’m trying to make a machine gun and how do you make a object spawn another object on collide?
Each object is different. What type of object do you want to spawn?
A circle.
With tracers*
Well, there is really a lot to learn. It's not just one simple line of script, and there are a lot of different configurations of circles with tracers. So, the best way for you to learn is to go to the Algodoo FORUM and read some of the many postings that explain about spawning objects. For example, under the main heading called "Thyme Scripting" there is a post titled "Spawning Stuff, For Dummies". Do a search for that title and read what it says. You can also find a lot more information by searching on "spawning" or "Spawning circles" or "spawning squares". It's too much information to put here in the comments so you'll have to do some work and find what you need to know in the FORUM. After you learn how to spawn objects, I will try to answer specific questions if you have any.
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