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Minesweeper(v1.0.1)

Image:
screenshot of the scene

Author: YellowFellow1234

Group: Default

Filesize: 30.2 kB

Date added: 2021-10-30

Rating: 5.1

Downloads: 2783

Views: 521

Comments: 12

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
minesweeper,
bomb,
game

Scene tag

My attempt to make a minesweeper game... (and to upload a scene on Algobox...)
Click to destroy a tile, while to place a flag, you must hover your mouse on the tile you choose, and press the "flag key" (by default is 1).
It's recommended not to set the width and the height of the field too large, or I won't be responsible for any issues with the display...
Thank you for playing and hope you enjoy! Feel free to report bugs if you found some...
EDIT: If you want the menu bars to re-appear again, just undo the scene.
Last edited at 2021/10/31 01:43:03 by YellowFellow1234
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AMAZING!!!!!! Can you give tutorials on how to script please?
nice but the part i hated the most is that you cant leave the scene
the only way to leave is alt f4 then rejoin algodoo
9.5/10:)

also i wanna learn the scripts same as @Maxic
It's pretty annoying how you can't really leave the scene.
@CoolGuy234, @greenrid
I've set it so that all the menu bars would appear again when you undo (by using Ctrl Z), maybe you could try that :)
Sorry for not mentioning that earlier :bonk:
Last edited at 2021/10/31 01:33:38 by YellowFellow1234
@Maxic, @CoolGuy234
It's really hard for me to explain everything here, but FYI, the main pieces of codes, which are to spawn tiles, are in the play button. Maybe you could have a fun "code-hunting" yourself if you want ;)
And thanks y'all for playing!
Ok thanks for the info!
How do you make all the edit menus disappear through scripting? I searched all throughout Algodoo, even peeting at the raw memory while Algodoo ran, but I couldn't find anything. I know how to enable play mode, but by the looks of it you know how to make all the windows clear out
@UnityDogGaming04
Sorry for the late response, but all the edit menus are widgets, i believe, so i used scene.addWidget({}) to access the menus and change their visibility. With the widgetID of the menus being SideBar, ToolOptions, MenuBar, Toolbar, SceneBar, and SimControl (glad I had the help of someone else to know them), we could do something like this:
scene.addWidget({
widgetID := MenuBar;
visible := false
})
Hope it works for you :tup:
Thanks, man!
please dont disable the hud
@Brickwall
Sorry, I'm not a native, what did you mean by HUD? If you meant the edit menus / GUI then you can pause and refresh the scene (simply by undoing with Ctrl + Z)