Image:
 Author: UnityDogGaming04 Group: Default Filesize: 42.07 kB Date added: 2021-05-08 Rating: 5 Downloads: 1103 Views: 239 Comments: 0 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
|
Totally not a knock off of Scrap Mechanic (beta)
A map may be built in the future, but for now it's just the blocks and the instructions on how to use them.
UPDATE: drivers should be working now, template gets deleted shortly after sim start to reduce lag
LOGIC:
The entire body of the logic gate can recieve, and the laser transmits.
Gates and how many active lasers they must be hit with:
AND: more than 1
OR: more than 0
NOT: less than 1
XOR: exactly 1
BFR: more than 0, BFR is a buffer for signal splitting
KEY CONTROLLER:
Change the text on the key block to change what key activates it, by default it is activated by W.
PROXIMITY SENSOR:
The proximity sensor returns positive when its smaller laser hits anything.
The big red laser can interface with logic gates or controllers.
CONTROLLER:
CONTROLLER has 3 internal values, _val, _greenVal, and _redVal.
When hit with an active signal, _val is set to _greenVal.
When hit with an inactive signal, _val is set to _redVal.
The kinematic components (Spring, Thruster, Motor, Servo) will set their (length, force, speed, and angle respectively) to the _val of the controller they're attached to. (Servo is the axle on the purple circle, motor is the white one.)
Hopefully these instructions are sufficient, If not ask me questions!
I may be making an example build soon.
thamks bai x 546F206265206F72206E6F7420746F2062652C2074686174206973207468-
65207175657374696F6E2E |