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Author: ChipmunkBlaster Group: Marble & Athlons & BFDI & Camps Filesize: 25.71 kB Date added: 2021-03-10 Rating: 5 Downloads: 2192 Views: 276 Comments: 3 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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Welcome to the first alternative gamemode! Timed Battle! In this gamemode, things work a bit... differently! Instead of troops dying permanently, they respawn in their starting positions after 10 seconds! Each time a troop dies (excluding when a landmine willingly explodes), a death is added to their counters, and after 5 minutes (with my custom timer design), the team with the most deaths is considered the loser! There is a counter on each side that tallies the totals
With these two new rules, fights feel much less like they drag on, and lead to much more interesting battles throughout! And the best part, Landmines are actually much more valuable here, since them colliding with enemies is a free point! (Unless its the enemy landmine)
Current troops:
Spearman: Simple melee attack that isn't that easy to land but deals 2 damage. Has 5 health, so it can take a good amount of damage before dying
Cannoneer: Fires a projectile every 2 seconds that can deal damage from afar. However, the troop has 3 hp and no reliable damage up close like the Spearman
Landmine: Upon death, explodes for 3 damage! If it collides with an enemy head on, it'll detonate itself for 5 damage instead! It can deal a heavy amount of burst damage, but only has 2 health and nothing to protect it from the enemy's shots, forcing it to get in the enemy's faces to do its damage! |