Control this scene by clicking and dragging knobs around and watch as acceleration changes
If acceleration is bigger than 14m/s^2, it is uncomfortable and dangerous
How does scene works?
Car can move only vertically and plane under it moves in opposite direction
Random terrain generator is spawning chunks in front of the car
Small gap on the bottom of terrain activate the spawn event, so it align with next chunks
Each chunk is just a polygon made out of the ramps, missing bit at bottom and randomly made surface
Comment please!
University project
Skip to 5:07
Last edited at 2021/03/29 12:06:21 by JakubKubo
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I have two papers worth of notes and examples etc. of code, designs and other things I had to do, as documentary of my project. Maybe it is not visible in scenes, but I often use various tools or webs, for ex. desmos calculator, databases for dimensions...
But those details are so boring it is not worth posting
Details as having a height of last surface node in memory, so next chunk continue and doesn't make a step (I even wanted to use derivation=slope, but it didn't make much of a change in the end, so I didn't used it),
or the choice why car doesn't doesn't move but everything else goes in opposite direction => high precision, cause car doesn't travel far from origin
Just a thing I wanted to point out, hopefully someone appreciate it