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A game project v 0.7 (new ability concepts)

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Author: Bloon104

Group: Default

Filesize: 332.63 kB

Date added: 2021-01-17

Rating: 5

Downloads: 2051

Views: 236

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.3

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37 Cerulean: Once the grab reticles collide with something (layer G) that object will be right on top of cerulean until the "K" key is released
38 Purple mountain majesty: PMM will throw a ball once "K" is pressed. this ball can press specialized buttons

Extra changes:
Tan: ability rework. plus movement speed increased from 0.03 to 0.05
Brown: increased jump height from 4 to 4.4
Raspberry: new ability: after a jump, press "U" or "O" to dash both downwards and left or right depending on the button pressed. raspberry's density increased to 50 so he can push stuff out of the way like gold, but once he hits something he returns to normal and bounces up a bit. other changes are: density increased from 1.0 to 1.6, and jump height decreased from 5 to 4.5
Bronze: has a second hook for added stability. one hook was just too clunky
Xanadu: bug fixes. hopefully it wont freak out anymore
Cerulean: shifted mechanic collision layers. Boxes now match lilac's collision layers but dont do anything special. Likewise cerulean's grab reticles also dont mess with lilac platforms. though she can now push her around
Bug fixes and new courses. yeet

i decided to go on a tangent and developed new abilities on marbles out of order. i know this doesn't make much sense. but i felt like i was being restricted by following this rule. so about that new ability...

43 Scarlet: he can flip his own gravity using the "I" key and return to normal using the "K" key. he cant jump but he can access areas that are meant for this ability

New bug: frame drops. im gonna look into this later. this may be mostly on my part since my computer is so old (FIXED. had to remove some water)

extra changes:
Teal, after using his short jump, now has his density changed to 10 until he touches something
Glass, set the properties of glass to a normal marble, which means that he doesnt bounce around as much, isnt as heavy and isnt as slippery anymore
Lime, basically did the same thing as teal, after using hammer drop, her density temporarily changes to 10 until she hits something
Cyan, decreased double jump height from 4 to 3.75
Last edited at 2021/02/28 23:47:56 by Bloon104
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