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50 Cal. Sniper

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Author: Thing500

Group: Default

Filesize: 398.66 kB

Date added: 2020-12-19

Rating: 5.3

Downloads: 3243

Views: 192

Comments: 0

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.3

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This is probably one of my favorite thing's I have created: A fully functional .50 BMG 12.7x99mm NATO Sniper Rifle (catchy name, right?)
It's not that complex, but reloading it is manuel. Make sure to read ALL of the notes and instructions!!!

NOTE #1: This instructions start as if you just fired a round. THERE IS A ROUND ALREADY LOADED IN THE GUN WHEN YOU START!!!
Don't follow these instructions right away, learn how to fire and stuff first.

NOTE #2: There is an enormous red fixate holding the gun in place up on the barrel. You'll know what it is when you see it. This is to
keep the gun stable, as reloading it is pretty shackey and the recoil from the 2200 m/s round can throw the gun off the board it resides on.
You may remoce the fixate without damaging the gun and still fire it normally, it will just be really hard to reload and keep the thing from
flying into the abyss.

NOTE #3: There are a lot of small moving parts, so the mechanics are pretty fragile. Please refrain from using force in places where things
obviously shouldn't be moving.

NOTE #4: The gun can't actually trigger the hammer when there's no bullet in the chamber. The easiest way to check if the gun is loaded is by
looking at the Projectile Indicator on the side of the gun, in between the hammer and the bolt. It will be RED when the gun is loaded and YELLOW
if the chamber has an empty round or no shell at all.

<|> Reloading and Firing: <|>
1. Pull the BLUE bolt forward until it stops.
2. The shell-eject hatch should flip open, signified by a grey bar rising up.
3. The used shell should slip out a little on its own, so when you see a golden bar start showing, just pull it the rest of the way out.
4. Discard the empty shell and all of it's remaining parts either by simply deleting them or throwing it into the abyss.
5. Grab another round from the pile to the right (It is reccomended to enable "Drag center of mass" when preforming this action).
6. Slide the bullet into the slot that the previous shell came out of.
7. Disable "Drag center of mass" and pull the BLUE bolt backwards until it stops.
8. The hatch should've closed completely and the Projectile Indicator should have turned RED from YELLOW.
9. You are ready to fire! Press ENTER or RETURN and the hammer should rise up and fire the bullet.
10. The Projectile Indicator should have turned YELLOW from RED.
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