Browse Search Popular Register Upload Rules User list Login:
Search:
[Softbodytires] Thyme enabled 4X4 scene

Image:
screenshot of the scene

Author: kilebantick

Group: Default

Filesize: 31.81 kB

Date added: 2009-05-30

Rating: 5.9

Downloads: 560

Views: 1024

Comments: 2

Ratings: 3

Times favored: 0

Made with: Phun

Tags:

Scene tag

This was originally a scene to demonstrate my softbody tires, but then i started to learn scripting for hinges and stuff, basic scene

Vehicle goes
---------------------
Slow --> Fast --> Slow --> Reverse --> forward --> Stop.
--------------------

Please enjoy, and give me suggestions on how to improve:D
Please log in to rate this scene
edit
Similar scenes
Title: [Softbodytires] Thyme enabled 4X4 scene V2
Rating: 5.5
Filesize: 37.41 kB
Downloads: 501
Comments: 0
Ratings: 2
Date added: 2009/05/30 10:35:08
Made with: Phun
Rating: rated 5.5
download
Title: -->Thyme Question<--
Rating: 5
Filesize: 299.27 kB
Downloads: 448
Comments: 3
Ratings: 1
Date added: 2015/07/02 00:21:13
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Algodoo touhou project - Thyme Contest
Rating: 5
Filesize: 25.07 kB
Downloads: 766
Comments: 6
Ratings: 1
Date added: 2015/08/09 15:01:10
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Thyme juicer
Rating: 8.3089
Filesize: 0.79 MB
Downloads: 16457
Comments: 13
Ratings: 18
Date added: 2009/04/09 19:33:50
Made with: Phun
Rating: rated 8.3
download
Title: Thyme Volcano
Rating: 5.25
Filesize: 10.34 kB
Downloads: 844
Comments: 0
Ratings: 2
Date added: 2009/06/22 16:32:44
Made with: Phun
Rating: rated 5.3
download
Title: SPACE - 3D EFFECT
Rating: 6
Filesize: 29.12 kB
Downloads: 693
Comments: 3
Ratings: 3
Date added: 2013/06/24 09:33:14
Made with: Algodoo before v1.8.5
Rating: rated 6
download
How did u do that with the motors? nice car:) 8/10 for short track and too slow sometimes:(
Well, i created a custom variable called scene.my.forward = 1.5 wich means, if i put that on a hinge, in the speed bit VIA the script menu, that motor will turn at 15RPM's now i got anoth block, and put scene.my.forward = 6.0 in the onCollide section, that means that if something collides with that box, scene.my.forward will equal 6.0 (in other terms, the wheel will turn at 50RPM's)

For all those people that actualyl do know time, sorry about saying it so simply, but its obvious he does not know anything about it, i just wanted him to have a chance to get it working for HIM