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Gravitationally Transmitted Data Packets

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screenshot of the scene

Author: UnityDogGaming04

Group: Default

Filesize: 31.29 kB

Date added: 2020-10-15

Rating: 5

Downloads: 1057

Views: 207

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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**INTERACTIVE**
These ideas were in my head for a while and I decided to build them just tonight
There are three components:
Numerical converter(orange)
Holding any key 1 to 9 for 1 second will result in the transmitter(blue) transmitting the 4 bit binary
representation of the number via gravitation
Transmitter(blue)
Transmits binary by means of gravitational attraction in 4 bit packets:
Duration: 1 s
Example: digit 9

START: 1.499
BIT 0: 1
BUFFER: 0.5
BIT 1: 0
BUFFER: 0.5
BIT 2: 0
BUFFER: 0.5
BIT 3: 1
The transmitted information can be seen in the graph plot
Reciever(green)
Recieves the data signal, decodes it, and makes a decision to move left, move right, or halt.

A second (neutral) transmitter and reciever set have been added and serve as a neutral frame of reference
such that the reciever can differentiate what is signal and what is noise. By subtracting the output of the neutral
antenna from the output of the active antenna, we can rule out jostlings of the reciever and such noise.

A decoder has been added to interpret the radio signal and determine what information was sent, by first jotting
down the recieved information on black-and-orange boxes and then decoding the information into the original
number, rinse and repeat every 2 seconds.

The movable reciever is now entirely gravitationally controllable. Press keys 1, 2, and 3 to move left, halt, and
move right.
Use the arrow keys to rotate the recieving antenna (rotate in the direction of the spring for best reception)

Suggestions are welcome!
Last edited at 2021/09/11 01:35:40 by UnityDogGaming04
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