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Rocket car v2

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screenshot of the scene

Author: some307

Group: Default

Filesize: 57.73 kB

Date added: 2009-05-27

Rating: 5

Downloads: 718

Views: 956

Comments: 6

Ratings: 1

Times favored: 0

Made with: Phun

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second rocket car using the frame and spawner from my other scene
(check it out)

this one has been tuned up a bit more with more realistic thrusters and now the spoiler and front end actually work to keep the car on the ground (unless pointed upward)
Hold L to launch
have phun:tup:
Last edited at 2009/05/27 02:30:58 by some307
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also, use Zdepth = -inf for the spawned balls.
this means they will spawn moved to back.
also, airfrictionmult just simulates air drag, and in a not good way(no up/downforces). i would suggest you to remove it
I've tested the airfrict a lot and set that way it actually makes a difference. it keeps it steadier, and i just increased ball spawn rate to get back any speed, and it works better. and thanks for that Zdepth thing i'll try it out.
How do turn on the rocket... nice one.
oh sorry, hold L
pie
no! airfrictionmult not only simulates drag but I tried to erase one hinge and make it turn and when it is turned up-side-down it flips the rocket!