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30 controllable marbles (ARCHIVED, UPDATE IN NEW SCENE)

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screenshot of the scene

Author: Bloon104

Group: Marble & Athlons & BFDI & Camps

Filesize: 309.44 kB

Date added: 2020-06-24

Rating: 5

Downloads: 3473

Views: 409

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.3

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Sorry about the weird uploads. im having trouble with algodoo right now (cue in the 10th time i reuploaded this scene. im still making fixes even after i uploaded the initial scene)

After uploading the "example level" scene from much earlier, i started thinking "What do i think the other marbles can do?"
take a few months later and, Behold, a scene which showcases 30 marbles with 30 different abilities (or more like 29 since red still doesnt have an ability)
This is still a W.I.P but i'd figured i uploaded what i have done so far. and plus coming up with 70 more abilities isn't easy

the controls to move marbles are: "J" to move left, "L" to move right, "I" to jump, "U", "K", and "O" are used after a jump, which marbles can utilize "U", "K", or "O" are mentioned in the boxes which gives a brief explanation on what each of them do
click on the numbered blocks to control that marble with the associated number

Here is some more technical information:
- Most marbles have a speed of 0.1, which can reach around 12 m/s
- most of them also have a jump height of 5, allowing them to clear around 1 meter of length
- most marbles have a restitution of 0.1, which makes them easier to control
- almost all marbles have the standard friction of 0.5
- all the distance based numbers are assuming marbles have a density of 1, which is the normal density, this causes marbles to be trapped in water


1 Red: still has no special ability, but is 20% faster and jumps 10% higher (useless? i dont know)
2 Yellow: jumps 30% higher
3 Blue: does not collide with water
4 Lavender: pressing "O" or "U" makes him spin forwards or backwards after a jump, which after landing causes him to dash towards that direction (this is extremely inconsistent, like the stubborn jerk he is)
5 White: moves 60% faster, this allows her to get past white blocks that pushes others back (White actually moves at around 29 m/s, which is a 142% increase)
6 Purple: moves faster in the air, (marbles will stop to jump, but purple keeps his momentum before jumping, making him an exception to this)
7 Lime: dashes downwards by pressing "K" after a jump
8 Gray: restitution is 400% higher than others and can use bouncepads that are colored gray
9 Pink: density is 95% lower than others, which causes her to fall more slowly, but also reducing her jump height by 20% and speed by 50%
10 Orange: dashes in the air with "U" or "O"
11 Green: can jump off walls that others cant (an onCillide script can prevent platforms from giving marbles their jump(s) back, green is the only exception to this)
12 Cyan: double jumps by pressing "K" after the initial jump
13 Black: can go through translucent black platforms, these blocks have collision layer B (Black only has collision layer A )
14 Tan: moves 70% slower but jumps 26% higher (kinda useless, but its intentional)
15 Brown: can break walls, but jump height is reduced by 20%
16 Magenta: can interact with translucent magenta platforms, these blocks has collision layer C (Magenta has collision layers A, C)
17 Olive: pressing "K" after a jump increases her restitution by 1900%. but she cant use bouncepads
18 Navy: Can teleport a short distance (This was insanely broken, so i had to make it very underwhelming. dont be fooled by the word "teleport")
19 Teal: can do a short jump, being 20% lower ("I"), or a high jump, being 20% higher ("K") (to be honest. i thought it would be useful to have 2 different jump heights. but it seems redundant now)
20 Ivory: pressing "K" will slow her fall (this makes pink kinda redundant. but she still has unique properties compared to ivory)
21 Maroon: he can stall himself in the air even without jumping. you can hold down "K" for 100 frames before this effect stops (again. why i decided to implement this is beyond me. but he can't do it forever at least. i originally had it stop him for only 1 frame)
22 Violet: the shields she has blocks off lasers
23 Raspberry: can gain instant speed by pressing "U" or "O"
24 Glass: due to being transparent, he can bend lasers
25 Bronze: just be careful with the zipline "hook". its not very stable right now
26 Silver: holding down "K" sets his attraction to 5. this pulls him towards nodes, which need to have a high mass
27 Gold: has the actual properties of gold (Bronze and Silver were meant to have something similar to that, but i changed those 2 because that would be stupid)
28 Xanadu: he can push marbles away as well, pressing "K" sets his density to 100 (or 9900% higher) and attraction to -70 for 1 frame before turning back to normal
29 Hydro: density is lowered by 25%. this can allow him to used as a platform on water
30 Lilac: she can interact with some platforms to activate them, changing their collision layers from E only to A, E (Likewise, Lilac has collision layers A, B, E)

Update I: this isn't a major update. just another re-share with some adjustments.
Lavender: increased drop dash angvel increase from 1 to 1.57
Lime: increased hammer drop speed from -10 to -20
Tan: decreased jump height from 6.3 to 6.25

Update II:
Gray: increased restitution from 0.500 to 0.525
Maroon: Increased number of freeze frames from 100 to 120
Lilac: Increased jump height from 5 to 5.75

A new scene, which contains 10 new marbles from down below, is currently being worked on. as for this scene. it's not really gonna be gone. but i wont work on this scene specifically. so look out for that
Last edited at 2020/12/24 22:37:22 by Bloon104
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