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Engine Dyno v1.5r1 + demo

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Author: The Linkage

Group: Default

Filesize: 91.31 kB

Date added: 2020-04-26

Rating: 6.8

Downloads: 1568

Views: 422

Comments: 11

Ratings: 5

Times favored: 0

Made with: Algodoo v2.1.0

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Lots of code to make your life easier! It's entirely configurable from the GUI.

It's already configured to test a demo engine. Just hit Start, and it'll work (hopefully?)

Runs at any frequency, has no scene.my - hence it's completely phunlettable. It's at 240 Hz here for example.

r1: Fixed bug where the graph would drift off if air friction was turned off. Made scalable as per s_noonan's suggestion
Last edited at 2020/04/29 20:31:24 by The Linkage
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Responses to this scene
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Title: Plot Demo
Rating: 5.8889
Filesize: 96.48 kB
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Date added: 2020/05/02 23:57:11
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Yep, this is awesome. I would have given it a 10 just for the GUI._o_

So how did you figure out the addBrowser thing? The widget does not save with the scene. And when scene.addWebBrowser didn't work how did you know to ask God?

The GUI can be scalable if you set textScale = 0.029 * size(1) / 0.28125 in your code.
Last edited at 2020/04/26 12:21:35 by s_noonan
UI is super clean imo
and I never knew that there's a "God." function(?) :huh:
I clicked on "God" and was struck by lightning.... Damn, I hate when that happens! :grr:
@s_noonan we have a TRUCKLOAD of discoveries from Kutis96 peeking into algodoo's code like a week ago. Infix operator, God mode (check it out on the console!), etc. there's even a hidden CSG tool and some other goodies.

And between all that, I modified Algodoo's exe to point its browser to a different page (Algoboards) and its Lessons browser to Algobox, and it works well (except for the fact that it won't load any https pages since it's been broken for some time). and i'm thinking about a plugin system just for adding persistent thyme functions. since algodoo is almost abandonware we're trying to breathe some new life into it, starting with some investigation on whether we can redirect (willingly, obviously) uploads elsewhere.

I didn't make it scalable because I thought it'd have some trouble honestly. I have another unfinished scene which uses this method and also is scalable and keeps itself on the corner of the screen, runs fine, but this has axles and multiple bodies. I might make it like so though, probably on v1.6 :P

@faytree it's not like you aren't in all the chats lmao, we were talking constantly about this like 2 weeks ago

@Xray lol, tbh i just wanted to show off the God mode, we've been sluggish on showing all the "new" stuff. The most interesting one is probably FRA's classes although they fill your config with garbage
I connected my Plot Widget to your Dyno. Check out the hinge._output code. Let me know if you prefer that I don't use your scene and I will delete my response scene.
Why is there a 200 rpm difference from what it says on the textbox compared to the axle?

https://prnt.sc/tasind
oh goodness
nice catch
Found a fix for it yet?
Last edited at 2020/07/06 23:07:05 by Kesh2430
I have no time right now but I'll have to look at it more, I believe it's just the link between the dyno system (largely equal to the previous version) and the new screen
Ah ok fair enough
from the tests i did, i reached the conclusion that i have no clue on how to make spring engines that actually produce enough power lol