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super smahs colours |algodoo|

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Author: nameless

Group: Default

Filesize: 1.49 MB

Date added: 2020-03-22

Rating: 4.5

Downloads: 1111

Views: 164

Comments: 7

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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It's a nice concept! Only problem I can find is the percentage meters don't change. Other than that it's really nice!
neat, but i'd recommend making a percentage and hitstun system that works. for example, have it so when a marble is hit by another marble going faster than them, deal some percentage and then put them in hitstun for a bit. while in hitstun, getting hit in general will make them take damage, whether a marble is going faster than them or not.
mountain drew to fix the percentage you need to put in the colour varibles like in marbapocolyspe. if you don't understand just going into free roam by pressing 4 going into the scripting of the blast zone and paste all the varibles in the sim time script into the consle that should fix it. so if it's confusing
grungoboi| what's hitsun? (i only played my first smash game last month)
The variables are not working. You need to write them like "scene.my.variablenamehere"
It's very creative except for the percentages. Other than that it's enjoyable to watch with a few additions:)
stocks and percentages are broken