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AlgoDraw

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 0.82 MB

Date added: 2019-09-26

Rating: 6.1

Downloads: 2828

Views: 466

Comments: 13

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
tool

Scene tag

Sort of like MS Paint.

Rev A: Added "Help" (?) button.
Rev B: Textures are now applied (if applicable) to shapes.
Rev C: Fixed falling help button.
Rev D: Changed arrowhead aspect ratio.
Last edited at 2019/11/28 10:20:41 by s_noonan
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You obviously put a lot of thought and a lot of time into this project. And because of that, it looks good and functions perfectly. Definitely worthy of a high ranking! Nice job, as usual. :tup:
Thanks Xray.
Ummm.... I tried using the texture tool for the first time, and, unless I'm doing something wrong, it doesn't seem to work. Here is what I did: I clicked on the eye-dropper, and then I clicked on a texture. The sample thumbnail image showed the texture that I had selected, but when I tried to draw the geometry, it showed a solid color (no texture).
You're right. Thanks. I didn't transfer textures when creating geometries. I will fix that. Meanwhile, you can add the texture after the fact by using the paint can.
NP... Works great now. :tup:
WOW :tup: Cool! Can you make a script that goes over 3.4028235e+038 number? please?:)
Danjr -- Just curious, why do you need such a large number? :huh:
To Dajnr:
- Are you trying to measure weight of your mu....nevermind we are all very intelligent adults there, right?
- If you tell us what do you need that for, maybe we can help you how to get around that problem
Have you ever wanted to draw, but were tool lazy to download the superior MS Paint?

Try out AlgoPaint! Now 50% slower and 100% buggier! :lol:
cuz i am making a idle game and it needs over 3.4028235e+038 number
im working it for anticoins idle. (reference of antimatter dimensionals or incremental unlimited)

and it needs to go up to infinity and beyond and,
it should work like this:
7.4028235e+085
3.4853235e+864
3.3278537e+446­2
Last edited at 2019/10/02 23:12:11 by Danjr
Holy cow! I don't recall what the min/max range of Algodoo's floating point math is, but I'm sure that it's nowhere close to the kind of values that you are looking to compute. There are a few very smart math wiz's (I'm not one of them) who occasionally hang out here on Algobox who might be able to provide some suggestions for you, but in the mean time you might try searching around the Algodoo Forum. There are a lot of interesting chats that happened back in the early days (around 2009 ~ 2010) when people talked about the math and physics capabilities of Algodoo. At the very least, I think you would find those discussions to be quite interesting and informative.
s_noonan -- The gui in this scene takes a little getting used to, but once I figured out how it behaves, and how it's "supposed" to work, the controls felt natural. It's a little different from other drawing programs that I have experience with, but overall, it gets the job done, and it's fun to use. Again, nice job! :tup:
Thanks Xray. I use it quite a bit as a phunlet. The one thing that catches me sometimes is the slower response to clicks.