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Rolling shutter v2

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screenshot of the scene

Author: JakubKubo

Group: Technical

Filesize: 28.67 kB

Date added: 2019-07-24

Rating: 5.9

Downloads: 2319

Views: 347

Comments: 5

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Second approach to show how camera works:
Camera (left) scan picture from top to bottom and display it on monitor (right)
This make interesting pictures, for example propeller have more blades,
or some blades aren't even attached to hub (green blade)

Unpause scene at try changing the speed of propeller

Comment please
Last edited at 2019/07/25 16:30:40 by JakubKubo
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Nice work. high resolution and good performance.:tup:
Last edited at 2019/07/27 01:00:05 by s_noonan
Camera: Exists
Spinning object: I'm about the end this man's entire career
Ken3344 :tup: :tup: :tup:
Its fun to play around with but i noticed it also distorts objects that aren't moving when you add a new object with the collision layer. May i ask why that is?
I use three collision layers to detect each blade individually from both sides
Lasers are pointed from sides like this ---> <--- to find where exactly the blade is, if I used only one collision layer, I couldn't see the gap between blades
---> one blade____space____second blade <----
So if you want to make something hollow, for example donut, make a two "C" shaped object (one will be mirrored of course) and set them to different collision layyers, so laser can also see inside, like this:

empty space____________donut______inner hole_____donut_________empty space
blue laser ------------>donut<-----------------------------------blue laser
red laser -------------------------------------->donut<-----------red laser

I hope you understand my crude explanation:D