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Zeke's Peak

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screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 0.71 MB

Date added: 2019-03-03

Rating: 6.1

Downloads: 1132

Views: 351

Comments: 10

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Uses JakubKubo 7 and 9 Segment Displays.

Rev A: Added "S" key for staring.
Rev B: Multiple consecutive resets now generates only one ball.

[youtube]http://www.youtube.com/watch?v=3JfN7_uZPJs[/youtube]
Last edited at 2019/04/13 06:19:51 by s_noonan
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Hey there are no comments, no ratings, no high score postings. Does this scene work OK?
The scene is pretty great as always. I had fun playing around with it :tup:
Thanks for the feedback faytree.
Nicely done, s_noonan! The game seems to work flawlessly, and you did a great job on the graphics and on the physics. I rated it 10. :tup: _o_ :tup:
Thanks.
hard
2520
Suggestion: Whenever "Start" (or S key) is pressed, delete any existing balls that are on the moveable bar before the new ball pops onto it. As it is now, it's possible to click Start numerous times which will add more balls to the bar.
I can NOT change your scene to work with QWERTY keyboard
Mine is QWERTZ so can you please make version where you will use W/S and Up/Down buttons? Or tell me where to change code:D
Xray,
Thanks for bringing that to my attention. I will need to figure out a way to do that.

JakubKubo,
No code. The up/down keys are assigned to the gear hinges on each side of the game. They are hidden by (2) large black boxes, (1) on each side of the game. Pull the boxes away and you will see rack and pinion steering for the ball bar.