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Wear Test

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 0.53 MB

Date added: 2018-10-14

Rating: 6.5

Downloads: 1288

Views: 483

Comments: 11

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
Stress

Scene tag

Wear model. Code written in stone.

Rev A: Used JakubKubo's idea to improve the scene.
Rev B: Uses e.soundGain discovered by FRA32
Rev C: Added mirroring lasers. Reduced bottom rock length to reduce cupping.
Last edited at 2018/10/21 21:45:24 by s_noonan
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Title: wearTest response
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Date added: 2018/10/16 20:15:21
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Wow, this is awesome! Great scene graphics, and excellent coding.

I can think of many other potential scenes that this coding would make possible, such as (for example): A grinding wheel. A scraper. A knife sharpener. And virtually any other type of abrasive process that removes material from an object.

Constructive criticism: The only thing that I would do differently is, the mechanism which moves the upper rock back and forth looks rather "cartoonish". I would make it look more like an industrial mechanism by giving it the property and color of steel.
Thanks Xray.
Looks more "manly" now. LOL

I like it. :tup:
Can i "borrow" that stone?:D
Will repost as response to this scene
@s_noonan --

I would like to use your code in my own scenes. May I have your permission to use some or most of your code in my own scenes? Of course I will give you credit, as I always have in the past.

Thanks!
Anybody can use any of my code.
What does e.soundGain do?
Last edited at 2018/10/21 12:50:03 by JakubKubo
Q: What does e.soundGain do?
A: It is used for scaling the volume of the sound generated when one object hits another.
It have sounds? Why didnĀ“t you said that earlier?:o
At least in tags
Yes, Emil must have known that I was going to develop AlgoSound and put e.soundGain in Algodoo just for me. See AlgoSound for details.
Oh, this code again. I still don't understand. )|(

10 _o_