Browse Search Popular Register Upload Rules User list Login:
Search:
scripted walker prototype

Image:
screenshot of the scene

Author: rorziz

Group: Default

Filesize: 50.71 kB

Date added: 2018-09-06

Rating: 6.8

Downloads: 2648

Views: 495

Comments: 4

Ratings: 5

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

only a prototype,

need to refine code so its less processor heavy
next version will wave a fade of speed so it dosnt jump between speeds, prehaps a sliding speed adjuster
also stabeliser during jump


in future stair walking will be added
Please log in to rate this scene
edit
Similar scenes
Title: Scripted Walker V1
Rating: 5.625
Filesize: 30.74 kB
Downloads: 3542
Comments: 3
Ratings: 2
Date added: 2009/12/09 16:48:56
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Title: Scripted walker stabilizer
Rating: 5
Filesize: 46.25 kB
Downloads: 1029
Comments: 3
Ratings: 1
Date added: 2015/01/03 21:39:35
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Walker
Rating: 3
Filesize: 31.97 kB
Downloads: 239
Comments: 0
Ratings: 3
Date added: 2008/12/04 13:23:38
Made with: Phun
Rating: rated 3
download
Title: glide_New game prototype
Rating: 4.75
Filesize: 5.15 kB
Downloads: 263
Comments: 1
Ratings: 2
Date added: 2019/08/16 18:58:10
Made with: Algodoo v2.1.0
Rating: rated 4.8
download
Title: Walking concept [ for walker cannon ]
Rating: 5.625
Filesize: 41.64 kB
Downloads: 787
Comments: 1
Ratings: 2
Date added: 2009/09/26 04:29:07
Made with: Phun
Rating: rated 5.6
download
Title: Walker 3
Rating: 5
Filesize: 51.67 kB
Downloads: 703
Comments: 0
Ratings: 1
Date added: 2014/10/22 20:57:38
Made with: Algodoo v2.1.0
Rating: rated 5
download
Amazing and not super-complex. 10/10
thanks!
Good job! :tup:

Just one suggestion. When the direction gets changed while the walker is running, it has a tendency to almost tip over. This can be greatly reduced by increasing the velocity damping value in the walker main body (the large rectangle). Currently, velocity damping is zero on all three axes (x, y, and rotation). Change the rotation damping value to 1.0 as follows: [0.0,0.0,1.0] and the walker will not flip over when its direction suddenly changes.
:tup: