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climber and pullup2

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Author: rorziz

Group: Default

Filesize: 69.82 kB

Date added: 2018-08-25

Rating: 7.7

Downloads: 8039

Views: 755

Comments: 13

Ratings: 9

Times favored: 0

Made with: Algodoo v2.1.0

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just press play,

*update*
i cant seem to get the issue you guys are talking about with the climber falling, i have made a couple of changes though which hopefully stops the issue!

thanks

*update2*

updated and fixed!

thanks once again to x-ray for spooting the error!


*update3*


getting rediculess now ha ha
redone coding for the events, the controll unit is now in the green guys head and done on delay timer rather than on collide
fingers crossed
Last edited at 2018/08/29 12:41:20 by rorziz
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Very good! I like your scenes! 10/10
The pullup guy works well, but the climber guy falls off immediately when Algodoo is started. I tried placing him in different positions prior to starting, but he still falls off every time. Is it just me, or do other people experience that same problem? :huh:
I got that too but I like the springs used as muscles like my dinosaur. lol
And it got 6 ratings really, really quick!
im mean at least the climber is cheering on the pull-uper
thanks guys! im not sure why the climber falls off, even downloaded the scene and it works on mine so dont know whats happening, but iv made a change and so hopefully now that will combat the issue? let me know!
rorziz - It still has the same problem. Here is what happens.... As soon as I press Play, the climber opens his right hand releasing his grip on the rock, and then his hand slides off and his entire body falls down. It happens every time. I don't understand why it does not happen to you.

I like this kind of challenge, and so I will see if I could figure out why it's doing this. :)

UPDATE: There are two variables which cannot work as written because they are defined as local variables. They are "righthand" and "lefthand". In order for the pullup guy's belt to control them, they must be global variables, such as "scene.my.righthand" and "scene.my.lefthand" (without the quotes, of course). So, maybe the scene will work if you change those variables to global "scene.my" variables. ????
Last edited at 2018/08/28 20:22:39 by Xray
X-ray,

spot on!no idea how i missed such a glaring error! thanks for that!
rorziz -- The climber's hands now open and close like they are supposed to, but unfortunately, the original problem is still there. :(

I am totally baffled by this, because you say it works correctly on your computer, but on mine and wild bill's computers, the guy slips off the rock immediately when the scene is started. This truly is a mystery, and I hope that one of us can figure out what's going on here! :o
Last edited at 2018/08/29 05:54:56 by Xray
argh, i can only think there was somehow a mistake we couldnt see or a glitch somewhere? some bit of remembered code? it was uploading on 2x sim time maybe that was missing a call because of that? anyway i have redone the code it now works on a timer and from a differnt object incase there was some stray bit of code and rewritten it all incase of a spelling mistake, it still works fine on my pc so hopefully this one will work fine
I works for me now!
I rated this a 10!
IT WORKS! I can't explain why it wasn't working before, but whatever changes you made definitely fixed the problem. Nice job!!! :tup:
DANG DUDE the climber is faster than the pulluper...