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Killable bad guy hitpoint concept (modified)

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screenshot of the scene

Author: Otacon140.96

Group: Default

Filesize: 181.12 kB

Date added: 2009-04-08

Rating: 5

Downloads: 992

Views: 1477

Comments: 2

Ratings: 1

Times favored: 0

Made with: Phun

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Quote: "This is more-or-less how you would construct a side-scrolling game with killable enemies

The alien has twenty hitpoints. You can kill it with a machine gun that does one hitpoint per shot (already aimed, shoot with F), fire a big gun at it that does all twenty hitpoints in one shot (W), [...]

Note: Multiple collisions at once over its hitpoint limit will repeat the liquify action, so getting it down to one hitpoint then shooting the big gun could crash it."

My comment: I scripted the scene by using the e.this.color(0) variable as a hitpoint value. The advantage is that you don't need to define a new variable via console.

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Original work by Frank (Thanks a lot!)
Modificated by Otacon140.96
Last edited at 2009/04/08 21:16:20 by Otacon140.96
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Killable bad guy hitpoint concept Frank 5.6 (4 votes) 821 5 2009/04/03 08:37:02
show grid
how did you make the machine gun
:s :huh:
scripts.